Hello, i am currently designing a TC mod that takes place in a Post-Apocalypse, the theme/feel is you emerging from a bunker (Base), and branching out to the local communities and establishing yourself to take care of an ultimate threat. Central to my theming is that you do not have any knowledge of the world above for the first month, you learn it as you play.
To me this means no UFOs or Site Missions, or even initial funding at the start. What I wanted to do for missions, is to have research topics, something like "Scouting Mission" or "Seach for Scavenging Sites" that once researched, would then in turn spawn an alien mission or site.
This would provide a level of choice at the start for the type of mission, and the rewards and assets you wish to focus on early. For example, maybe you do alot of scav missions for early materials to create a surplus of military grade weapons. Or maybe you do settlement defense missions for free recruits and base personnel, as the market really does not have anything in it until the mid-late game.
Hopefully this is relatively simple to do, but I think would be a very cool feature for other applications as well.
Thank you for your time.