Hello again, can "alien races" (enemies) be implemented through a database-type method where we can also supply custom variables?;
My thinking is this, we would add some more data fields to aliens/enemies
Specifically
-GENOTYPE
-AGENDA
-TACTICS
the GENOTYPE corresponds to what kinda genetics the enemy has
some enemy races/clans/whatever will have their AGENDA as harvesting genetic material/collecting specimens
They'll pursue different TACTICS depending on their AGENDA
The cool thing here is they will then apply that genetic material to their genestock or create new units or modify existing units
Have a system that mixes & matches bodyparts from the sprite sheets
Add these new creations into the enemy database
They can then be used in new games
There's a lot that could be done with this but will leave off here to keep things short
ERRATA:
Genetics here would also have to be tagged onto all enemy/alien units
Consider the "snake man" alien.. He would seem to be a "Reptile", eh?
So enemies compatible with that gene can make use of these creatures
Could probably also fit robots & mechanical things into this setup too
Thank you for coming to my Ted talk..