Author Topic: [REQUEST] Self building enemy database  (Read 176 times)

Offline Unit

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[REQUEST] Self building enemy database
« on: November 07, 2024, 04:31:08 am »
Hello again, can "alien races" (enemies) be implemented through a database-type method where we can also supply custom variables?;

My thinking is this, we would add some more data fields to aliens/enemies
Specifically
-GENOTYPE
-AGENDA
-TACTICS

the GENOTYPE corresponds to what kinda genetics the enemy has
some enemy races/clans/whatever will have their AGENDA as harvesting genetic material/collecting specimens
They'll pursue different TACTICS depending on their AGENDA

The cool thing here is they will then apply that genetic material to their genestock or create new units or modify existing units
Have a system that mixes & matches bodyparts from the sprite sheets
Add these new creations into the enemy database
They can then be used in new games

There's a lot that could be done with this but will leave off here to keep things short

ERRATA:
Genetics here would also have to be tagged onto all enemy/alien units
Consider the "snake man" alien.. He would seem to be a "Reptile", eh?
So enemies compatible with that gene can make use of these creatures
Could probably also fit robots & mechanical things into this setup too

Thank you for coming to my Ted talk..
« Last Edit: November 07, 2024, 08:04:55 am by Unit »

Offline Meridian

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Re: [REQUEST] Self building enemy database
« Reply #1 on: November 07, 2024, 09:27:00 am »
Please read https://openxcom.org/forum/index.php?topic=11631.0 before opening suggestions here.

Offline Unit

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Re: [REQUEST] Self building enemy database
« Reply #2 on: November 08, 2024, 07:01:37 am »
3rd time now
I did

It's pretty self explanatory, it's not requests for private features and each query was a new thread, which is what I thought you wanted..

..if you can't just be a normal person about it go get yourself fucked

Offline Meridian

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Re: [REQUEST] Self building enemy database
« Reply #3 on: November 08, 2024, 09:21:56 am »
3rd time now

- I accept modding features ONLY from modders (either established modders, or new modders who have already published something non-trivial)