Poll

What type of effect will be caused by radiation sickness during battle?

Spending more oxygen per turn
0 (0%)
Direct HP loss per turn
0 (0%)
Stamina/stun
2 (100%)
Other
0 (0%)

Total Members Voted: 2

Author Topic: [Poll] Radiation sickness effect  (Read 69 times)

Offline Nord

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[Poll] Radiation sickness effect
« on: November 07, 2024, 03:51:38 am »
New mechanic i am creating: radiation effect of some weapons, that will cause incremental effect through battle.
This will anyway add days in hospital, but i think it needs to do more harm. Something useful against aliens, maybe. So what do you think?

Offline Unit

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Re: [Poll] Radiation sickness effect
« Reply #1 on: November 07, 2024, 07:00:04 am »
Random apply 1 of the three effects you've mentioned seems good to me..

As for effects on aliens (and other enemies) I think all enemy types should be defined with resistances, vulnerabilities & other strange reactions to various attack/damage types (like EMP might have a 5% chance to outright KO a robot but an electric attack might have a 5% chance to buff it, enrage it, make it malfunction or switch allegiance for a turn, etc)