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Author Topic: [SOLVED] A visual error that makes me feel quite blue...  (Read 890 times)

Offline Barghum

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[SOLVED] A visual error that makes me feel quite blue...
« on: September 27, 2024, 08:22:20 am »
I am seeing that some of the hand sprites are being replaced with other hand sprites in my mods
e.g. and m12 being replaced with an m1 carbine (yes maps and scraps is almost done)
or in the case shown the ChemLaser Rifle being replaced with the 'flash in the pan' smg

if anyone has any idea what the cause is or a fix for this please send it to this thread

Thanks for reading and sorry for the pun  :)
« Last Edit: September 28, 2024, 09:07:56 am by Barghum »

Online Meridian

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Re: A visual error that makes me feel quite blue...
« Reply #1 on: September 27, 2024, 10:02:09 am »
Incorrect mod installation.
Script running twice or more.

Or if it's your own mod then simply bad modding.
Can't say what's wrong without seeing the whole mod.

Offline Barghum

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Re: A visual error that makes me feel quite blue...
« Reply #2 on: September 27, 2024, 08:52:38 pm »
when i say some i mean some on the same handob set

btw here is the mod

thx for reading

(btw it very well might be bad modding)

Online Meridian

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Re: A visual error that makes me feel quite blue...
« Reply #3 on: September 27, 2024, 09:19:53 pm »
btw here is the mod

doesn't start for me

Offline CrazedHarpooner

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Re: A visual error that makes me feel quite blue...
« Reply #4 on: September 27, 2024, 11:57:54 pm »
You might want to provide other details, like if your mod is a submod to another and which one it is, for example. What I can spot so far is an incorrect way of adding HANDOB sprites:

Code: [Select]
  - type: HANDOB.PCK
    height: 40
    width: 256
    subX: 32
    subY: 40
    files:
      2801: Resources/CHEMLASERS/Chem_Laser_Rifle_H.png       
      2802: Resources/CHEMLASERS/Chem_Laser_SMG_H.png   
      2803: Resources/CHEMLASERS/Chem_Laser_Sawed_Off_Shotgun_H.png       
      2804: Resources/CHEMLASERS/Chem_Laser_Shotgun_H.png           
      2805: Resources/CHEMLASERS/Chem_Laser_Sniper_Rifle_H.png   
      2806: Resources/CHEMLASERS/Flash_In_The_Pan_H.png       
      2807: Resources/CHEMLASERS/Chem_Laser_Cannon_Hand.png     
      2808: Resources/CHEMLASERS/Chem_Laser_Machine_Gun_Hand.png             
The file numbering needs to change in increments of 8 as each handob png is subdivided into 8 sprites. The engine will load the 1st sprite into the index you've specified and incrementally add the rest for that weapon. The way you're doing it here, you are accidentally replacing each facing for the Chem Laser Rifle to the 1st image of each png of all the others, resulting in what I'll call, a weapon discoball, that will change depending on facing. Also, while it't not sctrictly necessary by what I've seen in other mods, I would recommend always using indexes that are multiples of 8 for handobs, like this:
Code: [Select]
    files:
      2800: Resources/CHEMLASERS/Chem_Laser_Rifle_H.png       
      2808: Resources/CHEMLASERS/Chem_Laser_SMG_H.png   
      2816: Resources/CHEMLASERS/Chem_Laser_Sawed_Off_Shotgun_H.png       
      2824: Resources/CHEMLASERS/Chem_Laser_Shotgun_H.png           
      2832: Resources/CHEMLASERS/Chem_Laser_Sniper_Rifle_H.png   
      2840: Resources/CHEMLASERS/Flash_In_The_Pan_H.png       
      2848: Resources/CHEMLASERS/Chem_Laser_Cannon_Hand.png     
      2856: Resources/CHEMLASERS/Chem_Laser_Machine_Gun_Hand.png             
You will also have to correct the handSprite to point to the correct index with this change. Note that since I have no idea what other mods you're using, I can't guarantee that the indexes provided in the example aren't being used by somthing else and you'll have to check that yourself.
« Last Edit: September 28, 2024, 04:29:05 pm by CrazedHarpooner »

Offline Barghum

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Re: [SOLVED] A visual error that makes me feel quite blue...
« Reply #5 on: September 28, 2024, 09:08:57 am »
thx for the help turns out I did not add the needed index values