No need for any eye-rolling, I have precisely one successful (and still in progress!) game. Of course stuff will be missed!!
I do appreciate you pointing this out. If there's not enough data, strangely enough, we will end up with flawed conclusions (funnily enough, science is like that).
Again, yikes that's a subtle difference when you look at the wiki, and one with zero context (literally just a tick).
As you say, no in-game or wiki data for chokes, so we therefore can't base spreadsheets on that (if someone wants to datamine all the choke data for me go ahead, but I don't have that time!)
Unfortunately, I just have many more Heavy Lasers than I do Precision Laser (actually I have precisely 1 Precision Laser, and 2 cells for it lol). Nothing has dropped any in a while, not to mention to mention I'm the kind that goes (sigh "guys we can't have this many zero damage rolls!" lets reload the save). If there's one feature of New X-COM that Old X-COM should back convert, it's predictable damage and less RNG influence, IMHO. If Dioxine added Gaussian damage and to-hit to every weapon tomorrow I'd be the first person out there praising the shit out of that.
Yes, I do hyperfixate on range a bit. But I think it's understandable; more range is more safety and more time saved, and with how it progresses, you are constantly in danger in XPiratez, and I want to get away with less than 10 save reloads in a single tactical, and most enemies wiped out before round 10 if I can help it. I only get 3-4 hours of play a day after work, I don't want to spend it all on one Mutant Pogrom.
In any case; I will add some changes based on this.