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Author Topic: XPiratez Information Compilation, Starter Guide & Weapons Sheet (N11 UPDATE!)  (Read 40002 times)

Offline silencer_pl

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But funnily enough it seems it disregards weapon range and is exceptionally accurate if your base snapshot is low.  Take example easy mission "Bandits" - take Tommy guns at night and spot them from far away. The quickbursts will be extremely accurate despite being 0%.

Offline Lu Bu

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Oh bother, I included the Aurora info bit by mistake in the last upload. I'm not 100% sure it's still accurate, since that was compiled from initial release of N10 and there's now some extra routes. So take that with a pinch of salt for now.

The Zander route is deeply intwined with Gudrun the Knight / Working with Dr.X route and involves a lot of jaunts to the Shadowlands as well.

Of course there's also another more standard route as well, taking over the Solar Governor spot.

I hope that you will include details on Zander and the alternative Governor spot in the guide sometime in the future as well

Offline eharper256

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I hope that you will include details on Zander and the alternative Governor spot in the guide sometime in the future as well

For these, I only really know info based on delving the pedia, and part of me wants say "maybe I shouldn't include routes and endings and stuff like that" since that's beyond the scope of a guide and going into walkthrough territory.

Offline Lu Bu

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Maybe, but I find that paths like Aurora is very much "Easy Mode" because it disables missiles, which are rather harsh for new players who doesn't have any preparations for (and something I feel you should note in your guide) and a MUCH MUCH easier final mission which is also new players friendly

The trade-off being not able to mess with some fancy tech (that you won't need) and having to deal with pesky base defenses that can't be turned off which you will still had to deal with since Boss Rank, so its not like its that much different, just annoying, makes this imo the ideal run for beginners

I am not familiar with the other routes so I can't speak for them, just wanted to give my 2 cents on this

Offline eharper256

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Maybe, but I find that paths like Aurora is very much "Easy Mode" because it disables missiles, which are rather harsh for new players who doesn't have any preparations for (and something I feel you should note in your guide) and a MUCH MUCH easier final mission which is also new players friendly
I mean missiles are disabled anyways on Difficulty 2, which is what I've recommended to newbies. I'm also on it myself for my main game, because I'm well past the age when I can be assed with the self-imposed masochism of playing hard mode on games. :D

I'm happy for people to talk about the nuances of routes here, though. I've played the game plenty but I'm really only seeing late-game myself for the first time lately. Part of the reason I wanted to make a guide is to help people through the maze of the early game.

Offline Ultimoos

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i noticed the are an handful of russian/ukraine xpiratez streamer, out of curiosity, maybe it is the 3лобный Ы channel?
Exactly. I tried to watch him a couple of times, but it's impossible to follow 8 hour long videos every day.

Offline Lu Bu

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I mean missiles are disabled anyways on Difficulty 2, which is what I've recommended to newbies. I'm also on it myself for my main game, because I'm well past the age when I can be assed with the self-imposed masochism of playing hard mode on games. :D

I'm happy for people to talk about the nuances of routes here, though. I've played the game plenty but I'm really only seeing late-game myself for the first time lately. Part of the reason I wanted to make a guide is to help people through the maze of the early game.

There are no missiles in 2? First time I have ever heard of it, I thought 2 is the entire package

So what does Illya do then? Just sit there and pout while you rip that disruptor off the space station? lol

I think the routes themselves are worth talking about because they confer technology and benefits, even if it isn't a starter thing, like the soul dolls you mentioned in the guide.  I suppose if someone else knows more about zander and other things they can chime in at some point.

Anyway I appreciate your work on the guide, it gives me something to read in bed which is always nice lol, I am like the kind of guy who loves reading strategy guides just for fun (and the old colorful manuals way back when)

Offline eharper256

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There are no missiles in 2? First time I have ever heard of it, I thought 2 is the entire package

So what does Illya do then? Just sit there and pout while you rip that disruptor off the space station? lol

I think the routes themselves are worth talking about because they confer technology and benefits, even if it isn't a starter thing, like the soul dolls you mentioned in the guide.  I suppose if someone else knows more about zander and other things they can chime in at some point.

Anyway I appreciate your work on the guide, it gives me something to read in bed which is always nice lol, I am like the kind of guy who loves reading strategy guides just for fun (and the old colorful manuals way back when)

Yeah, pretty much. I started this game in N9.77 version, and Ilya gave me an ominous warning in... I dunno Month 5 of year 1? Not much happened. I took out the disruptor about Year 2, Month 1 or something, and that was the last I heard of her (her route didn't exist then). Since I put that game on hiatus and came back recently, it's now looks like she suddenly noticed the disruptor missing in Year 2, Month 8. Talk about lazy. :D

Yeah, if others chime in about the access for the routes I'm happy to link their posts from the main page or something.

Glad you like it.

High-Five on reading oldskool PC game manuals and strategy guides. Especially the ones that had lots of effort and a narrative put into them. I loved these as a kid. Fun Fact: I still keep the old Battlezone's manual loose on my shelves, since it's deliberately printed to look like a Top Secret document (and I am in fact a Civil Servant iRL), so my mates always have a double-take on that troll. :D

Offline Lu Bu

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oh man now you got me nerding out, dude I still have that old Warcraft 2 Manual from way back when, it's like a miniature book with tons of lore and sections with all the factions and information on all the units, that shit was so awesome

This is why I love reading your guide because you list a bunch of stuff for me to look at, I've cleared the game like twice but doesn't matter I still like looking at that stuff so that the next update comes around I have some sort of plan setup on things I haven't used

Ah, speaking of which, I understand that the newest update introduced a few buildings, I don't remember the specifics but I recall some of them are codex specific, like red has some kind of workshop with training slots and gold has a building that lets you take out gambling prizes from any tier, if you ever get around to it that might be some good talking points about the codexs

Offline eharper256

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Ah, speaking of which, I understand that the newest update introduced a few buildings, I don't remember the specifics but I recall some of them are codex specific, like red has some kind of workshop with training slots and gold has a building that lets you take out gambling prizes from any tier, if you ever get around to it that might be some good talking points about the codexs

Red Forge is already included lol; that went straight to the top of Red Codex benefits, as it's a pretty major and good change for it. Pleasure Den too, though I didn't have space to mention the gambling function in a 1-line summary.

Offline Lu Bu

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Ah I see, I must have missed them because I wasn't familiar with the names (only heard about them) and that the secondary function wasn't mentioned

I think at the least the being able to get any prize from gambling to be a HUGE thing worth mentioning, if you are especially lucky you will be able to punch way higher than your weight class, I got a commando rifle once from gambling and it certainly did that for me

Offline eharper256

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Ah I see, I must have missed them because I wasn't familiar with the names (only heard about them) and that the secondary function wasn't mentioned

I think at the least the being able to get any prize from gambling to be a HUGE thing worth mentioning, if you are especially lucky you will be able to punch way higher than your weight class, I got a commando rifle once from gambling and it certainly did that for me

Commando Rifle you must have got from an Old Earth Weapons Box or Mad Scribbles, it's not a coupon prize.

It's ONLY [Neutronium Coupon] that requires a Casino or Pleasure Den, which is pretty rare anyways (0.15% chance per Spin The Wheel). Not to say you wouldn't want it early game; I mean, the possibility of 3 Plasma Swords or 2 Snuffy's is pretty ludicrous even in the mid-game, so I will probably jig the descriptions to fit that in.

You do also remind me with this that I should mention [Spin The Wheel!] as a bounty prize for Jack, though.