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Author Topic: XPiratez Information Compilation, Starter Guide & Weapons Sheet (N11 UPDATE!)  (Read 40794 times)

Offline eharper256

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I don't know if it's inside the scope of a starter guide but it'd be nice to get some general info on the different types of soldier you can get and their different use cases compared to your average gal. Things like where does an ogre fit in to your squad, or how do lokk'naar compare with gnomes as the only tank pilots everybody gets. Are there soldier types I should definitely focus on keeping alive and growing, or can I just mince my blood hounds? Who should be piloting my fighters?

Funnily enough, I was umming and arring about adding a section with this in. :D

That's to say, covering the types of troops not given directly by the routes themselves. There is a lot of differing opinions on this one, which is why I've not put it in yet. But then, the bounty prize section is also quite a bit of my opinion, so I guess I'll consider adding it with a disclaimer like that.

So, these are my quick takes on the ones you mentioned, some of them might be considered hot takes, I dunno.

Gnomes: They're small sized, so you can take them underground. They have massive Stamina, so that means they can and should ALWAYS be CTRL-Clicked to Run everywhere (as a result, their low TU isn't as low as it seems). They are unbreakable (spawn with 160 Bravery as a MINIMUM) and basically immune to Psi and Mind Control, and themselves make excellent Voodoo users. Moreover, they have unique armours that are generally superior to whatever your Gals are using at the same tier from the same tech (i.e. whilst your gals are in Heavy Tactical and your cats are in camo, gnomes have plating with energy shields). Similarly, you can get Gnomediscs way before actual Hovertanks. Obviously, they have tiny Strength, so will always be using handguns or SMGs. Fortunately, both have some incredible options (i.e. Silver Snake adds 15% of Bravery and 10% Accuracy to damage: oh look an elite Gnome has 180 and 130, so that's a 60 damage revolver shot). Availabilty is the other problem- The Game considers them Hero units so they're quite rare. Which is why Blackmarsh start is very valuable. My most Elite gnome, Arya von Liebenstein, is a beast with over 600 kills to her name.

Lokk'nars: IMHO, they're the "Can we buy Gnomes, mum? No we have Gnomes at home". However, for many playthroughs, the goblins might be your only small size race. So you need some in that case for the various underground missions. I find they're handy for plainclothes infiltration missions since PUNK/LOK is a very good infiltration outfit early and you're mostly restricted to handguns anyways. If elite, they're basically between Catgirls and Gnomes, not quite as good as either specialised, but a decent hybrid. They start pretty mediocre stat-wise on recruit compared to either, though, so training your green goblins is a bit of an exercise. They're pretty good with Suppressed Pistol like Catgirls, so that's a decent pick. Squishier than Gnomes due to worse armour in general. If, for example, you're not on Catgirls route AND are not getting Gnomes, they will absolutely be your main infiltration/underground/piloting specialists.

Ogres: They are very tanky, and VERY slow. They start with pretty dreadful stats in most cases (you might have 40 TU/40 Stamina to start!), and being tough as nails doesn't mean much if you can't actually get to the frontline to get kills and take hits. Because of this, I personally don't like using them all too much. They're not even stellar at melee to compensate (and are too sluggish to get there often). However, if you really focus hard on feeding them kills, they have a very high ceiling and a pretty great payoff for your suffering. Getting Pyroman/Roman Legionairre suit is a priority early if you use them; it's pretty great on Men, and even better on Ogres. They will likely be in that a LOOONG time, though. You can switch to Liquidator armour as stats and tech improve if you want, but then there's a huge armour gap until you get Ogre Power Armour. Barrager Armour is amazing though. Like seriously amazing.

Pets in general: I've used Cats, Doggos and Bloodhounds. What they are good for is being disposible scouts, really. You rush them in to be annoying harrassers as the AI does with them, they get killed, but if in so doing they allow your girls to take everything out, it's a worthy sacrifice. The AI hates pets with a vengeance for some reason (I've literally had a Guild Marine leap off the top of a 8 floor Comm Tower just to fire his shotgun in my dogs face once!!) so you should abuse that. Don't expect them to survive. For Bloodhounds, though, if you have a primary Lokk'Narr's they're better held on to and then used to make RIDER/LOK. Goblins riding hellhounds into battle is not only hilarious but actually really helps Lokk'Narr's be awesome for once.

I post archives of my gameplay on youtube (unlisted), some songs would even make the entire video banned from viewing because of the copyright lol. However, I seem to be able to stream xpiratez on twitch just fine


Yep, that's what I mean.

Offline silencer_pl

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It's a hard one to get on youtube, I can tell you that. Pixel boobies, songs that are potentially similar to copyright claims (I recognise at least a couple of songs in XPiratez), images from all sorts of sources that go uncited. That among other stuff could mean instant demonitisation, so popular youtubers wouldn't even consider this. Morever, it's definately not a casual mod you can pick up super easily.


It's pretty odd, because for my old XPZ (from 3-4 years ago) only got flagged for music when I actually added additional tracks (mainly from Borderlands 2 - Fink's Slaughterhouse & Lynchwood) otherwise YT has no problems with them being on. Still would love to see someone playing on N10/11 on JS.

Offline Solarius Scorch

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Just a tiny remark about ogres: past their initial few missions, they are NOT slow. Maybe they're not great sprinters, but a combination of good Stamina and some mobility-oriented armours (like the Barrager) makes them quite competitive long-distance runners. For example, my ogres are usually the first to get to the top of the Tower of Apocalypse, because most gals and syns are exhausted by that point.

Offline Ultimoos

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It's pretty odd, because for my old XPZ (from 3-4 years ago) only got flagged for music when I actually added additional tracks (mainly from Borderlands 2 - Fink's Slaughterhouse & Lynchwood) otherwise YT has no problems with them being on. Still would love to see someone playing on N10/11 on JS.

There is an Ukrainian streamer that does JS hardcore plays regularly. It usually takes him a couple dozen hours of constant wipes before it gets to a proper campaign.

Offline eharper256

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Just a tiny remark about ogres: past their initial few missions, they are NOT slow. Maybe they're not great sprinters, but a combination of good Stamina and some mobility-oriented armours (like the Barrager) makes them quite competitive long-distance runners. For example, my ogres are usually the first to get to the top of the Tower of Apocalypse, because most gals and syns are exhausted by that point.

Which is why I mention "However, if you focus on feeding them kills, they have a very high ceiling and a pretty great payoff for your suffering." and "Barrager Armour is amazing though. Like seriously amazing." It's a starter guide, so I have to say this is how they are initially, kind of important. :o

I personally dislike them due to how terrible they are starting out; but I won't deny they have excellent endgame potential.
« Last Edit: April 09, 2025, 06:43:01 pm by eharper256 »

Offline Solarius Scorch

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Which is why I mention "However, if you focus on feeding them kills, they have a very high ceiling and a pretty great payoff for your suffering." and "Barrager Armour is amazing though. Like seriously amazing." It's a starter guide, so I have to say this is how they are initially, kind of important. :o

I personally dislike them due to how terrible they are starting out; but I won't deny they have excellent endgame potential.

Fair enough. I didn't mean to say you were wrong, only that the description felt a tad discouraging IMO for what they're worth. But eh, I'm an ogre addict. :)

Offline ontherun

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There is an Ukrainian streamer that does JS hardcore plays regularly. It usually takes him a couple dozen hours of constant wipes before it gets to a proper campaign.

i noticed the are an handful of russian/ukraine xpiratez streamer, out of curiosity, maybe it is the 3лобный Ы channel?

Offline RicoDevega

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Last time I played I actually found some decent success handing Ogres extra heavy guns. Even the recruits could usually carry the absolute heaviest launchers, either with reloads or without if it's the MP N-Lascannon. You're right though training them was a nightmare. Half the time they couldn't get out of the ship and still fire their terrain leveller.

I can't remember if it was in this or another mod but the last time I used dogs I loved putting primed grenades on them. Give the humanist faction a little blast from the past (WW2 Anti-Tank Dogs)

Offline Lu Bu

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I don't know how far you are personally in the game, but aside for the Aurora ending there is another ending revolving some dude named Zander, do you know anything about it?

As for the Aurora path itself though, I just want to add 2 things,

1 is that in that path you are locked from the tome of life, which has some interesting technologies you can use like a cupid gun that charms people from long distances, the Mastermind and as luck had it, I managed to get the blood dragon outfit which needed the tome of life
2. the final battle for the Aurora ending is rather easy (really disappointingly so because it's a classic) instead of the particularly funny and time consuming experience you would've normally had in the normal route

Offline eharper256

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I don't know how far you are personally in the game, but aside for the Aurora ending there is another ending revolving some dude named Zander, do you know anything about it?
Oh bother, I included the Aurora info bit by mistake in the last upload. I'm not 100% sure it's still accurate, since that was compiled from initial release of N10 and there's now some extra routes. So take that with a pinch of salt for now.

The Zander route is deeply intwined with Gudrun the Knight / Working with Dr.X route and involves a lot of jaunts to the Shadowlands as well.

Of course there's also another more standard route as well, taking over the Solar Governor spot.

Offline silencer_pl

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In the guide you say that swimsuits give glamour:

Quote
Swimsuits give bonus XP & Glamour with good stats.

Do they? I don't see any entry in pedia about giving glamour

Quote
Goes one step further than the Gym Suit, offering better bonuses but also costing more equipment space (7). Allows Martial Arts. Evasion: REA*40% + MEL*10%. Energy Recovery 140%. Extra XP (10).

I think you mistaken it with bikini:

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You need a great body to be bold enough to take this outfit to the battlefield, but its skimpy nature might prove distracting to the enemies. Allows Martial Arts. NV: 13. SPOT: 1/1. Evasion: REA*45% + MEL*10%. VooDoo Defense + BRAVERY*0.1. Energy Recovery 140%. Inv: 5. Extra XP (10). Glamorous.
« Last Edit: April 10, 2025, 11:04:37 am by silencer_pl »

Offline eharper256

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Quite right, good catch. I'll get that corrected.

Offline eharper256

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New Update
>> Regional Bonuses given a much bigger section with rankings now.
>> Miscellaneous Troop Types given a new section (Gnomes, Lokk'narr, etc.)
>> A handful of new advanced play tips.
>> Slightly more detail on Recruitment Routes.
>> A few small typos and corrections, thanks for everyone for catching them.
« Last Edit: April 10, 2025, 12:42:19 pm by eharper256 »

Offline silencer_pl

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Keep in mind that there are several enemies with the ability to be Spotters.
Once they have seen you, your location will be relayed to enemies with the
Sniper tag as well as others close by unless you can instantly kill them.

So that's partially full info as I recon from the answer (and my experience) in the "Ninja Airfield thread". The spotter doesn't actually need to see you in order to spot you. As was said in the topic in Ninja Airfield, if you hit the spotter, no matter if you are on the other side of the galaxy, they will see you if they live. I thought exactly like the statement above, and if my NV was better than theirs and killed them with reaction fire I would be safe - hence sticking together (overwhelming fire).

Offline eharper256

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So that's partially full info as I recon from the answer (and my experience) in the "Ninja Airfield thread". The spotter doesn't actually need to see you in order to spot you. As was said in the topic in Ninja Airfield, if you hit the spotter, no matter if you are on the other side of the galaxy, they will see you if they live. I thought exactly like the statement above, and if my NV was better than theirs and killed them with reaction fire I would be safe - hence sticking together (overwhelming fire).

I wouldn't rely on Reaction Fire for anything lol.

Unlike Nu-X-COM where it's really good, here it's more of a nice bonus when it happens. Even with elites; if you can miss a 215% accuracy shot (and you can in XPZ), you can easily mess up reactions; especially since reaction fire is always a Snap Shot, and possibly rolled with a negative if the enemy is moving or running.

But fair, I've added that nuance to the paragraph.