Maybe I'm explaining it wrong, sorry.
I'm playing mod Xpirates, аll types of damage(randomtypes) are used there on weapons, such as 0-200, 50-150, 0-200*(two_dice), 50-200. If I change damagerange, the others remain as they are (drt_ufo_with_two_dice, drt_easy), if I want to reduce the spread, e.g. set damagerange 25, there are still others with a large spread(0-200*,50-200). So I wanted to ask if it is possible to change them.