Author Topic: Creating my own UFO  (Read 817 times)

Offline schwab200e

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Creating my own UFO
« on: July 26, 2024, 02:25:24 pm »
How can i create my own UFO? What kind of modding tool do i need? I am inspired by the new variants that hardmode expansion adds and curious if i could also make a new craft.

Offline Solarius Scorch

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Re: Creating my own UFO
« Reply #1 on: July 29, 2024, 03:23:50 pm »
Hello and thank you for your interest in modding OXC! :)

To make a UFO, you will need a new map (unless you want to reuse some other map, vanilla or not, but I assume no). This is a fairly comprehensive subject, but you can find specific info here: https://openxcom.org/forum/index.php?topic=7664.0

Once you have the map (and a routes file for it), all that remains is to:
- create a new entry under UFOs,
- create a new entry under alienDeployments,
- do something for the UFO to actually appear in the game (for example, by adding it to some mission).
There is also companion stuff like name, Ufopaedia etc.

For a working example, I can recommend my veeeeeery old mod: https://openxcom.org/forum/index.php?topic=2144.msg21155 - it should be fairly simple to analyze and copy. Feel free to ask questions.