Is it possible to make a mod to limit the functionality of the Hyper-Wave Decoder so that the result of UFO detection depends on the results of the research of X-Com scientists? Or perhaps such a mod already exists?
Let me explain.
In the vanilla game, building a Hyper-Wave Decoder immediately provides complete information about any type of ship, any alien race and any mission they are performing. And even about previously unseen ships, unknown opponents and yet unknown missions. Which seems illogical to me, a kind of deception, because for some reason the X-Com scientists conduct these studies, studying aliens and interrogating them, that is, initially they do not even know their names, but at the same time the Decoder shows these names immediately. The fact that the player already knows everything from playing the game for the hundredth time, or from reading the manual on the Internet, should not affect the knowledge of X-Com members within the game. Therefore, I would like the names of alien ships, the aliens flying in them and the type of mission they are performing to be issued by the Hyper-Wave Decoder only if the corresponding research topic has already been studied, coinciding with the corresponding name of the ship, the aliens on it or the type of mission . The data obtained during the research should help to correctly decipher the signals received by the Decoder. Otherwise, the message “Unknown” or just a dash will be displayed. This would encourage the player to explore things that are usually put aside as less important research.
For the vanilla game, these are the names of the studies associated with the lines that the Hyper-Wave Decoder shows:
Alien Races: STR_SECTOID, STR_SNAKEMAN, STR_ETHEREAL, STR_MUTON, STR_FLOATER
Mission types: STR_ALIEN_RESEARCH, STR_ALIEN_HARVEST, STR_ALIEN_ABDUCTION, STR_ALIEN_INFILTRATION, STR_ALIEN_BASE, STR_ALIEN_TERROR, STR_ALIEN_RETALIATION, STR_ALIEN_SUPPLY
Ship types: STR_SMALL_SCOUT, STR_MEDIUM_SCOUT, STR_LARGE_SCOUT, STR_HARVESTER, STR_ABDUCTOR, STR_TERROR_SHIP, STR_BATTLESHIP, STR_SUPPLY_SHIP
Therefore, the question is: does such a mod exist, and if it does not exist yet, is it possible in principle, without changing the executable file? I assume that if possible, then only in OpenXcom Extended, maybe using scripts?
I apologize if the question has already been raised. As a non-English speaker, it is difficult for me to formulate the correct query to search the forum.