aliens

Author Topic: Openxcom port for 3DO R.E.A.L.  (Read 978 times)

Offline Yoshimitzy

  • Squaddie
  • *
  • Posts: 4
    • View Profile
Openxcom port for 3DO R.E.A.L.
« on: May 22, 2024, 05:50:34 pm »
Hi all! I've been playing this wonderful game and X-files mod since New Year and can't stop! I really like everything, the mod is great! Thank you very much!
And yesterday I found information that the TFTD port for 3DO was supposed to come out.
And the thought came to me: is it possible to port the openxcom engine for this console?
The engine sources are on GitHub, and the SDK for 3DO is also available. The guys on the 3doplanet.ru forum made demos and simple games. There is also an engine for portable devices, on ARM processors, as in 3DO)
Do you think this is possible?

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 9101
    • View Profile
Re: Openxcom port for 3DO R.E.A.L.
« Reply #1 on: May 22, 2024, 06:03:54 pm »

Offline Yoshimitzy

  • Squaddie
  • *
  • Posts: 4
    • View Profile
Re: Openxcom port for 3DO R.E.A.L.
« Reply #2 on: May 22, 2024, 06:05:23 pm »
Yes, that's what I meant. Why not?
There is also a port of the original game for PS1
« Last Edit: May 22, 2024, 06:09:29 pm by Yoshimitzy »

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 9101
    • View Profile
Re: Openxcom port for 3DO R.E.A.L.
« Reply #3 on: May 22, 2024, 06:13:50 pm »
OpenXcom is not Xcom.

If you look at the unmodded OpenXcom RAM consumption it's probably somewhere around 100 MB.
X-files will be somewhere around 1000+ MB.
The console has 2 MB.

And even if the hardware would be from this century, I don't think any software requirements are met... does the console support SDL? is there a C++17 compiler for this console?

Offline Yoshimitzy

  • Squaddie
  • *
  • Posts: 4
    • View Profile
Re: Openxcom port for 3DO R.E.A.L.
« Reply #4 on: May 23, 2024, 04:12:46 pm »
Unfortunately, I am far from programming; my best was to create a program in basic at medical school, for simple chemical formulas :D
Now I'm looking for information about the SDL and C++17 compiler and I found information here:
http://forum.3doplanet.ru/viewtopic.php?f=17&t=229&sid=30c37938fd80eea228ab9bffa44707d0
there is a mention of SDL here, I haven't read it to the end yet
and here:
https://codewalr.us/index.php?topic=712.0
about C++17 compiler, but I guess this is just speculation
I also found this:
https://3dodev.com/software/sdks
need to study
And there is also this game:
https://www.youtube.com/watch?v=b88m9Wxi9Fo&t=1147s

In general, this is all very interesting, I even had a desire to learn how to program in order to port or create something for this interesting console in the future 8)