Author Topic: [Suggestion] equip a slot (not a soldier)  (Read 257 times)

Offline aziza

  • Colonel
  • ****
  • Posts: 132
    • View Profile
[Suggestion] equip a slot (not a soldier)
« on: May 06, 2024, 08:38:01 am »
How to equip a soldier slot, but not a soldier?
If I want 1th and 2nd slot with the Rifle
3rd and 4th with Laser
etc
there are a lot of deaths and every time before each battle you need to re-equip all the slots, and all the soldiers change the craft slot each time
even after 1 death all is shifting
« Last Edit: May 06, 2024, 09:00:45 am by aziza »

Offline Juku121

  • Commander
  • *****
  • Posts: 1692
  • We're all mad here.
    • View Profile
Re: [Suggestion] equip a slot (not a soldier)
« Reply #1 on: May 06, 2024, 11:30:42 am »
Use equipment templates and quickload 'Laser' or 'Rifle' onto the soldiers in these spots in the craft equip screen?

Offline shinr

  • Colonel
  • ****
  • Posts: 113
    • View Profile
Re: [Suggestion] equip a slot (not a soldier)
« Reply #2 on: May 06, 2024, 12:17:06 pm »
You can also make sure that needed soldiers stat-wise are at the front by selecting them first when assigning crew.

Offline aziza

  • Colonel
  • ****
  • Posts: 132
    • View Profile
Re: [Suggestion] equip a slot (not a soldier)
« Reply #3 on: May 11, 2024, 01:03:17 pm »
or else variation: "aircraft equip template"
one button and all slots are equipped with all-team template

so you can have different attack templates: for small, medium or battleship, rifle squad, stun squad, rocket squad, skyranger, avenger
if you are using same one template for all soldiers - then game difficulty is simple and try to win anything more difficult (like Brutal OXCE)

are you playing as a team or as a solo soldiers with individual templates? b42, b14, b6, b7, o2, o3, o4, x1, x5

« Last Edit: May 11, 2024, 01:28:06 pm by aziza »

Offline Juku121

  • Commander
  • *****
  • Posts: 1692
  • We're all mad here.
    • View Profile
Re: [Suggestion] equip a slot (not a soldier)
« Reply #4 on: May 11, 2024, 01:50:16 pm »
If the template is universal, the copy/paste functionality is quite close for all but the largest transports.

If there are different templates, you still need to match the template with the soldier who fits the template best. No real way to automate that within the current constraints.

And in that case, both soldier-specific and generic templated do a passable job. What exactly is it that's missing for you and implementable without more-than-multiple-hangar-types level of work?