Done.
If enabled, original UFO will be hidden and ignored until:
1. site expires -> UFO reappears
2. xcom aborts the mission -> UFO reappears
3. xcom loses the mission -> UFO reappears
4. xcom wins the mission (and doesn't abort it) -> UFO is destroyed
alienMissions:
- type: STR_ALIEN_TERROR
respawnUfoAfterSiteDespawn: true # default false
UFO will continue in its original trajectory, here's a more complicated example:
ufoTrajectories:
- id: P7
groundTimer: 9000
waypoints:
- [5, 4, 100]
- [0, 3, 60]
- [0, 2, 30]
- [3, 1, 20] # first number (3) is the mission site spawn zone
- [0, 0, 10] # second number must be 0 (=UFO lands)
- [0, 1, 20]
- [0, 2, 30]
- [0, 3, 40]
- [0, 4, 50]
- [5, 4, 100] # changed second number from 0 to 4 so that the UFO doesn't land again