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Author Topic: [Submod (s)] Project Xenophobia  (Read 9015 times)

Online AndyFox

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Re: [Submod (s)] Project Xenophobia
« Reply #30 on: Today at 02:03:29 am »
Attached is a corrected version Maps and Scraps for compatibility with versions OXCE/BOXCE 8.x.

Online AndyFox

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Re: [Submod (s)] Project Xenophobia
« Reply #31 on: Today at 05:58:49 am »
For some reason "Maps and Scraps" stopped working in OXCE/BOXCE version 8.x:

Code: [Select]
[ERROR] During linking rulesets of manufacture:
Error processing 'STR_AGENT_REQUISITION_GUNNER_1_CLAIM' in manufacture: Unknown required item 'STR_AGENT_REQUISITION_GUNNER_1'
Error processing 'STR_AGENT_REQUISITION_GUNNER_2_CLAIM' in manufacture: Unknown required item 'STR_AGENT_REQUISITION_GUNNER_2'
Error processing 'STR_AGENT_REQUISITION_GUNNER_3_CLAIM' in manufacture: Unknown required item 'STR_AGENT_REQUISITION_GUNNER_3'
Error processing 'STR_AGENT_REQUISITION_GUNNER_4_CLAIM' in manufacture: Unknown required item 'STR_AGENT_REQUISITION_GUNNER_4'
Error processing 'STR_AGENT_REQUISITION_SNIPER_1_CLAIM' in manufacture: Unknown required item 'STR_AGENT_REQUISITION_SNIPER_1'
Error processing 'STR_AGENT_REQUISITION_SNIPER_2_CLAIM' in manufacture: Unknown required item 'STR_AGENT_REQUISITION_SNIPER_2'
Error processing 'STR_AGENT_REQUISITION_SNIPER_3_CLAIM' in manufacture: Unknown required item 'STR_AGENT_REQUISITION_SNIPER_3'
Error processing 'STR_AGENT_REQUISITION_SNIPER_4_CLAIM' in manufacture: Unknown required item 'STR_AGENT_REQUISITION_SNIPER_4'
Error processing 'STR_AGENT_REQUISITION_TECH_1_CLAIM' in manufacture: Unknown required item 'STR_AGENT_REQUISITION_TECH_1'
Error processing 'STR_AGENT_REQUISITION_TECH_2_CLAIM' in manufacture: Unknown required item 'STR_AGENT_REQUISITION_TECH_2'
Error processing 'STR_AGENT_REQUISITION_TECH_3_CLAIM' in manufacture: Unknown required item 'STR_AGENT_REQUISITION_TECH_3'
Error processing 'STR_AGENT_REQUISITION_TECH_4_CLAIM' in manufacture: Unknown required item 'STR_AGENT_REQUISITION_TECH_4'
Error processing 'STR_AGENT_REQUISITION_TROOPER_1_CLAIM' in manufacture: Unknown required item 'STR_AGENT_REQUISITION_TROOPER_1'
Error processing 'STR_AGENT_REQUISITION_TROOPER_2_CLAIM' in manufacture: Unknown required item 'STR_AGENT_REQUISITION_TROOPER_2'
Error processing 'STR_AGENT_REQUISITION_TROOPER_3_CLAIM' in manufacture: Unknown required item 'STR_AGENT_REQUISITION_TROOPER_3'
Error processing 'STR_AGENT_REQUISITION_TROOPER_4_CLAIM' in manufacture: Unknown required item 'STR_AGENT_REQUISITION_TROOPER_4'

Is there any way to fix this?

Online Meridian

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Re: [Submod (s)] Project Xenophobia
« Reply #32 on: Today at 08:23:01 am »
Is there any way to fix this?

downgrade to xcf 3.6

Online AndyFox

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Re: [Submod (s)] Project Xenophobia
« Reply #33 on: Today at 12:25:21 pm »
downgrade to xcf 3.6

Yes, the sub-mod works in version 3.6. But is it impossible to combine it with version 3.7?

Online Meridian

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Re: [Submod (s)] Project Xenophobia
« Reply #34 on: Today at 01:20:25 pm »
It is possible, if version 3.7 will be modified to contain stuff from version 3.6.

Or if the submod stops using stuff from 3.6.

Online AndyFox

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Re: [Submod (s)] Project Xenophobia
« Reply #35 on: Today at 03:53:49 pm »
Thanks for the tips. Commented out the value blocks that referenced resources from the previous version, and the sub-mod turned on.

Offline Juku121

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Re: [Submod (s)] Project Xenophobia
« Reply #36 on: Today at 05:16:59 pm »
I'm getting
Code: [Select]
'STR_ALIEN_SMALL_PLASMA_TURRET_WEAPON': Wrong index 46 for surface set X1.PCK (please note that the index in the ruleset is smaller, by several thousands) and a bunch of similar errors with 3.7, this fix and OXCE 8.1. Not sure what causes this.

Edit: 46 should be an original game asset, too, and can't be 'several thousands' smaller, either. Tried fiddling with load orders and removing everything but Arsenal Additions, Natasha Morozova mod, compatibility pathc overwritten on that, and Chemlasers. No dice.

Edit2: I guess it's again something that can be suppressed by lazy loading. Not sure how to fix, though.
« Last Edit: Today at 05:29:13 pm by Juku121 »

Online Meridian

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Re: [Submod (s)] Project Xenophobia
« Reply #37 on: Today at 05:51:44 pm »
original X1.PCK has only 8 sprites, so it cannot be original game asset

anyway, as I said, when the parent mod changes, the child mods need to be updated (not fixed)

broken is not the same as incompatible, even if you "fix it", it will still not make it compatible

Offline Juku121

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Re: [Submod (s)] Project Xenophobia
« Reply #38 on: Today at 07:18:57 pm »
Ah, now I see it. Chemlasers essentially makes this plasma turret an AoE weapon, and now hitanimation is looking for index 46 in X1.pck instead of SMOKE.PCK. The latter does have 46, it's the OG green plasma hit.

So nothing to do with incompatibility and it's actually a submod bug that does needs fixing.