Author Topic: [Suggestion] Missile defence facilities in Alien Base  (Read 486 times)

Offline Thyros

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[Suggestion] Missile defence facilities in Alien Base
« on: February 26, 2024, 12:45:35 am »
Hello

I would like to suggest that when attacking alien base our craft and/or the crew sustain damage. I mean if Xcom base can have missile defence facilities then why not alien base? For example when we land we never sustain any damage ever. Maybe we should loose up to 20% of soldiers and equipment and also the aircraft could be damaged as well (all randomized). Of course I suggest it in a form of an optional mod?

Cheers


Offline shinr

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Re: [Suggestion] Missile defence facilities in Alien Base
« Reply #1 on: February 26, 2024, 07:14:18 am »
Lose our soldiers and stuff, just like that?

No.

And anyway, this is already emulated via enemy craft scrambling to intercept us when we approach the alien base's detection radius, which admittedly depending on vanilla/mod can can be bypassed with a bit of cat and mousing, or disabled by design.

But for a hypothetical direct defense, our craft entering the interception phase upon reaching the enemy base is more sensible from the end-user's perspective, but probably a whole lot of pain to actually implement.

EDIT: Thinking about it, can the base be "escorted" by what is basically an immobile "UFO", similar to how UFOs are forced to engage with our escorting interceptors first (when properly ordered) when we send our planes in a group?
« Last Edit: February 26, 2024, 07:35:39 am by shinr »

Offline GumChewer

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Re: [Suggestion] Missile defence facilities in Alien Base
« Reply #2 on: March 02, 2024, 12:03:28 pm »
But for a hypothetical direct defense, our craft entering the interception phase upon reaching the enemy base is more sensible from the end-user's perspective, but probably a whole lot of pain to actually implement.

EDIT: Thinking about it, can the base be "escorted" by what is basically an immobile "UFO", similar to how UFOs are forced to engage with our escorting interceptors first (when properly ordered) when we send our planes in a group?

TGWotW from the IDT does something similar by using stationary ufos as Alien Bases.
The drawback is that these are ufos and treated as such by the code:
- In the GUI / interface
- They cannot grow/shrink, start ufos for defense, spawn missions etc. (as real bases can).

This feature could also be expanded such that "shooting down" the alien base in the interception phase suppresses the need for interception for some (in-game) time, or maybe until the base growths.
That would simulates the air defenses of the alien base first being destroyed by X-Com and then being rebuild over time by the aliens.

The most flexible/cool would be to treat bases and ufos the same at the code (Roland Emmerichs Independence Day).

Anyway, something like that would be cool!
« Last Edit: March 02, 2024, 12:30:13 pm by GumChewer »