I was considering the following challenge:
Imagine you are starting your XCOM game on the 1st of Jan 1999 with:
- zero dollars
- A base only with the bare minimum:
-- an access lift
-- general stores with some weapons (probably like in the vanilla game)
-- a single hangar with Skyranger
-- Living Quarters with 8 soldiers (like in the vanilla game)
-- and nothing else (no scientists, no engineers, no workshop, no lab, no Interceptors, no Radar, etc.)
- zero funding from the countries throughout the whole game.
I can imagine this to be an interesting challenge:
- it will take you probably some 2 months to actually get to the "vanilla base" you normally get on day #1
- during this time you will need to fight only using the "legacy" weapons
- every month end you will need to put some cash aside for maintenance
- because you develop slower, when the harder aliens start arriving, you may still be "technologically challenged"
- since your cash only comes from UFOs, you will probably not avoid any missions....
- at the beginning you are missing so many things that you will need to spend every cent wisely..... Losing 2 tanks in a mission may mean that you barely get even after selling all the alien artifacts....
Has this kind of challenge every been discussed here? It could be a nice approach for the ones that do not necessarily want a different research tree and new aliens, but still would want to "struggle" a bit with vanilla XCOM.
What would it take to have it? Would it be a mod? Or another option on the start screen? Anyone willing to configure it? I am not a modder, but it would appear to me that this is not a difficult task :-).
Thanks and cheers!