Creating a new topic for my mod as the
old one got super messy!
UFO: Alien Takeover is a total conversion mod for OpenXCom that adds tons of new content, like items, weapons, aliens, missions, music, tactics, UFOs, terrains, and a fresh storyline. It increases the difficulty while mostly staying true to the spirit of the original game. The mod is designed to be strategy horror rather than fast-paced action.
The mod starts with intense close combat and gradually brings in longer-range weapons as you progress. Resources are very limited, and the aliens are building an outpost that's impossible to defeat, reflecting the crazy struggle of ordinary humans against powerful aliens. The mod makes the game longer, and pushes players to make smart, strategic decisions. The tough difficulty shows just how powerful the aliens are, making every victory feel truly earned. For most of the game, powerful weapons and certain items are scarce, and if you lose them, you could be without them for months.
Research mechanics have been completely overhauled, with new topics like "Explore Nearby Cities" and "Basic Weapon Training".
The mod is almost ready for a 1.0 release, has been tested a lot (especially in the early and mid-game), and is 100% playable from the beginning to the end. Is is already a lot better balanced and has a lot fewer bugs than the original from 1994.
Download and see more pictures in the mod portal:
https://mod.io/g/openxcom/m/ufo-alien-takeover!
NEW: I've added some extra options, most of them to make the mod a bit less difficult:
https://mod.io/g/openxcom/m/ufo-alien-takeover-extra-optionsEdit: Updated to more recent pictures