My comment is for CHADs that can play without losses in the first place. You literally reload the autosave if something goes wrong in your videos.
Yeah, I reload quite a lot when see something is unfair. Like, forgetting that downed/killed agent had 3 pre-primed proxy grenades in inventory. In videos I reloaded for different reasons, adjusting options. BTW Xilmi removed the mistake-probability and now it's quite plain fight vs better AI, so videos are not representative anymore.
The thing is, current agent training model makes it impossible to make it even through 2 years with casualities more than 60-70% overall (which means 20-25% by mission).
Is that an army of 100, though? Does that include base defense rookies, dogs and all that stuff? I mean 20-40 Helix Knight agents (or in-training) that you actually send on missions.
That's the point beyond message! To get 30+ consistent crew you have to train 3x amount, and also have base-defense human meat & dogs.
In my particular case, 83 agents, 72 lost. Dogs do not count in this tab. No meat yet, all are in training for covering casualities in future. Tight economy makes it impossible to get more agents right now, and that's bad, because there will be much less zombie/creeps missions in the future. Seriously considering to keep syndicate monsters spawn even on year 3.
Are you using same lazy "firing squad" against aliens or something?
I wish that was possible. See, lazyness of brainpower is a result of sameness of processes. Once you got used to optimal strategy in allocation/gathering of "a resource", your brain will tend to be lazy. Change things and your strategy adapts, but tends to find best energy-effective solution in terms of reward/efforts.
So, nothing bad about firing squad - it was vanilla OXCE sort of instrument to deal with 70% of missions.
BAI uses different mechanics, there is no sniper-spotter mechanism as we knew it for 3 last years or so. Instead, when your agent reaction fires on enemy's turn, it becomes revealed, no matter of darkness, camo, smoke etc. And gets suppressed from various parts of the map, including some amounts of grenades.
What I do like, is that BAI mechanic doesn't cheat with highlighting your units for 2-5 turns no matter where they are.