In a case like this isn't it even smarter for the AI to force the player to be more active and prolong the mission?
Sometimes, it's actually pretty smart for AI to play the defensive role. Especially since Brutal AI is so good at finding cover.
But is it always fun for the player to play on the offensive side? Well, for some people, it might be. But personally, I like a more balanced approach.
There should still be the option to set the Aggressiveness of the enemy-AI to "Inherit aggressiveness". But in a situation like on the screenshot above I'm not sure how much this will do.
I tried tweaking the aggression levels of units in the .rul files, but I didn't notice much difference between 1 and 8.
Maybe the effect of the aggression parameter should be bigger.
Another problem is that the enemy does not use numerical superiority when acting defensively.
Here is my current mission in the screenshots (1.png 2.png).
My squad is made up of 9 good quality fighters
The enemy has about 8 dogs, 25 low tier infantrymen and 2 machine-gun armored cars.
On my first turn, I take out a couple of guys in the open field.
Then the enemy takes up positions in the houses.
I'm just storming through houses 1, 2, and 3. Meanwhile, all the other enemies are sitting in their homes and not fighting.
Sometimes the thy can find a nice spot by the window, but usually they just wait.
So, the mission ends up turning into little skirmishes where the quality of my soldiers isn't balanced by the amount of enemies.
If the enemy were actively moving towards houses 1, 2, and 3 during my assault, I'd have to figure out how to respond to that.
I could probably bring back the forced-modes. But I need to make sure that people are aware that these weaken the AI and don't complain about dumb AI-behavior as a result of it.
Maybe some settings could be done not through the in-game interface, but just through an options.cfg file instead?
It's doubtful if it's possible to balance all the mods. And the more customization you can get for a specific mod or even mission, the better.