Author Topic: OpenXcom has crashed: Unit STR_MALE_CIVILIAN_BLACK not found  (Read 1916 times)

Offline mkreuz

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OpenXcom has crashed: Unit STR_MALE_CIVILIAN_BLACK not found
« on: September 08, 2023, 03:00:45 am »
Hi. I encountered this error (see attached screenshot) that crashed the game.
The only mod I used is Final Mod Pack and Final Mod Pack Extended.
The crash occurred as I am about to engage MiB terror site (in FMP they appear like landed UFOs, but the transmission resolver provides the info). The site is somewhere in southern Africa.
The crash does not at all end the game since I could just opt not to do it.
But this report may hopefully help identify some issues, perhaps mod conflict.
Any help would be appreciated.

Offline Meridian

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Re: Final Mod Pack: Unit STR_MALE_CIVILIAN_BLACK not found
« Reply #1 on: September 08, 2023, 10:56:27 am »
Moved to Released Mods board.

Offline Iztok

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Re: OpenXcom has crashed: Unit STR_MALE_CIVILIAN_BLACK not found
« Reply #2 on: October 17, 2023, 05:43:55 pm »
Hi!

Just got the same crash when assaulting a very large landed UFO in South America. Here's the complete log file:

[17-10-2023_16-33-03]   [INFO]   OpenXcom Version: 1.0 git 2023-08-27 11:09
[17-10-2023_16-33-03]   [INFO]   Platform: Windows
[17-10-2023_16-33-03]   [INFO]   Data folder is:
[17-10-2023_16-33-03]   [INFO]   Data search is:
[17-10-2023_16-33-03]   [INFO]   - C:\Users\Iztok\Documents\OpenXcom\
[17-10-2023_16-33-03]   [INFO]   - C:\Igre\openxcom
[17-10-2023_16-33-03]   [INFO]   - C:\Igre\openxcom
[17-10-2023_16-33-03]   [INFO]   User folder is: C:\Users\Iztok\Documents\OpenXcom\
[17-10-2023_16-33-03]   [INFO]   Config folder is: C:\Users\Iztok\Documents\OpenXcom\
[17-10-2023_16-33-03]   [INFO]   Options loaded successfully.
[17-10-2023_16-33-03]   [INFO]   SDL initialized successfully.
[17-10-2023_16-33-03]   [INFO]   SDL_mixer initialized successfully.
[17-10-2023_16-33-03]   [INFO]   requested file not found: openxcom.png
[17-10-2023_16-33-03]   [INFO]   Detected locale: C
[17-10-2023_16-33-03]   [INFO]   Attempting to set display to 1920x1080x8...
[17-10-2023_16-33-03]   [INFO]   Display set to 1920x1080x8.
[17-10-2023_16-33-03]   [INFO]   Loading data...
[17-10-2023_16-33-03]   [INFO]   Scanning standard mods in 'standard'...
[17-10-2023_16-33-03]   [INFO]   Scanning user mods in 'C:\Users\Iztok\Documents\OpenXcom\mods'...
[17-10-2023_16-33-03]   [INFO]   Mapping resource files...
[17-10-2023_16-33-03]   [INFO]   Resources files mapped successfully.
[17-10-2023_16-33-03]   [INFO]   Active mods:
[17-10-2023_16-33-03]   [INFO]   - xcom1 v1.0
[17-10-2023_16-33-03]   [INFO]   - Aliens_Pick_Up_Weapons v1.0
[17-10-2023_16-33-03]   [INFO]   - Demigod_Difficulty v1.0
[17-10-2023_16-33-03]   [INFO]   - final-mod-pack v3.2.2
[17-10-2023_16-33-03]   [INFO]   Loading rulesets...
[17-10-2023_16-33-04]   [INFO]   Loading fonts... Font.dat
[17-10-2023_16-33-04]   [INFO]   Data loaded successfully.
[17-10-2023_16-33-04]   [INFO]   Loading language...
[17-10-2023_16-33-04]   [INFO]   Language loaded successfully.
[17-10-2023_16-33-04]   [INFO]   OpenXcom started successfully!
[17-10-2023_16-33-04]   [INFO]   Using software scaling routine. For best results, try an OpenGL filter.
[17-10-2023_16-33-21]   [FATAL]   A fatal error has occurred: Unit STR_MALE_CIVILIAN_BLACK not found
[17-10-2023_16-33-21]   [FATAL]   0x54ef20 OpenXcom::CrossPlatform::stackTrace(void*)
[17-10-2023_16-33-21]   [FATAL]   0x5527f0 OpenXcom::CrossPlatform::crashDump(void*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)
[17-10-2023_16-33-21]   [FATAL]   0x40dac0 exceptionLogger()
[17-10-2023_16-33-21]   [FATAL]   0xa39e78 MPEGaction::MPEGaction()
[17-10-2023_16-33-21]   [FATAL]   0x6c4410 OpenXcom::Mod::getUnit(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, bool) const
[17-10-2023_16-33-21]   [FATAL]   0x4bbf20 OpenXcom::BattlescapeGenerator::deployCivilians(int)
[17-10-2023_16-33-21]   [FATAL]   0x4c6770 OpenXcom::BattlescapeGenerator::run()
[17-10-2023_16-33-21]   [FATAL]   0x5d6fd0 OpenXcom::ConfirmLandingState::btnYesClick(OpenXcom::Action*)
[17-10-2023_16-33-21]   [FATAL]   0x5731a0 OpenXcom::InteractiveSurface::mouseClick(OpenXcom::Action*, OpenXcom::State*)
[17-10-2023_16-33-21]   [FATAL]   0x573600 OpenXcom::InteractiveSurface::handle(OpenXcom::Action*, OpenXcom::State*)
[17-10-2023_16-33-21]   [FATAL]   0x5c0040 OpenXcom::State::handle(OpenXcom::Action*)
[17-10-2023_16-33-21]   [FATAL]   0x5696a0 OpenXcom::Game::run()
[17-10-2023_16-33-21]   [FATAL]   0x40dd60 SDL_main
[17-10-2023_16-33-21]   [FATAL]   0x87efa0 console_main
[17-10-2023_16-33-21]   [FATAL]   ??
[17-10-2023_16-33-21]   [FATAL]   0x76a5fcb0 BaseThreadInitThunk
[17-10-2023_16-33-21]   [FATAL]   0x76fd7b50 RtlGetAppContainerNamedObjectPath
[17-10-2023_16-33-21]   [FATAL]   0x76fd7b50 RtlGetAppContainerNamedObjectPath

Repeatable crash, until I decided to do a couple of hours of patrolling with the SkyMarshall and then assaulted again.

BR,  Iztok