Author Topic: [Rejected] Sharp lighting divide  (Read 252 times)

Offline Ranakastrasz

  • Captain
  • ***
  • Posts: 53
    • View Profile
[Rejected] Sharp lighting divide
« on: August 26, 2023, 08:48:00 pm »
Rejection reason: same as here:,6869.0.html

What: make it so that tiles/pawns that are illuminated via light or daylight more clearly distinct from those not illuminated

Why: Given how important light is, especially in mods, the inability to easily see the difference between lit and unlit is frustrating. I would rather not have to guess or count tiles.

An alternate vision mod like night vision, a two-brightness level option, or a Sharp division at the lighting threshold would all be effective.
« Last Edit: August 27, 2023, 10:51:59 am by Meridian »

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 8285
    • View Profile
Re: [Rejected] Sharp lighting divide
« Reply #1 on: August 27, 2023, 10:52:16 am »
moving to Rejected