Author Topic: Debug Kill and Stun  (Read 293 times)

Offline Quickmind

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Debug Kill and Stun
« on: August 21, 2023, 11:41:44 pm »
Would it be possible to set the debug kill and stun commands to ignore resistances to their respective damage types? Some units in mods have 100% resistance to kinetic and stun which makes testing things more difficult if a weapon is not available for a soldier to use.