aliens

Author Topic: [Answered] Guided rockets for starting human tech  (Read 772 times)

Offline beng

  • Sergeant
  • **
  • Posts: 23
    • View Profile
[Answered] Guided rockets for starting human tech
« on: August 06, 2023, 08:27:54 am »
The game is set in 1999.  In that year, vehicle-bourne rocket launchers included anti-tank guided missiles like TOW, Kornet, Spike, Javelin. Some like Javelin were also man-portable. 

To reflect the state of human technology in 1999, the rocket tank should be able to fire guided rockets and the man-portable rocket launcher also. 

Perhaps the HWP rockets could have 5 waypoints and the man-portable rocket launcher could have 3 so it is still inferior in guidance to the 9-waypoint alien blaster.

Offline Yankes

  • Commander
  • *****
  • Posts: 3311
    • View Profile
Re: Guided rockets for starting human tech
« Reply #1 on: August 06, 2023, 11:06:56 am »
This is already implemented, find mod that do this