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OpenXcom Forum
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Modding
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Released Mods
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XPiratez
(Moderator:
legionof1
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Hideout defence tinkering
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Topic: Hideout defence tinkering (Read 1539 times)
Ruberto
Colonel
Posts: 123
Hideout defence tinkering
«
on:
July 08, 2023, 06:33:20 am »
Hello everyone
I want to modify how the lowest map level of hideout/ base defense missions works (one filled with slowing green "sludge"), as enemies getting stuck there ruins all the fun (for me at least) from otherwise exciting mission. Questions are:
1) can I change the code to remove it completely? pedia article
https://xpedia.netlify.app/##XBASE
mentions "tunnel Data : level : 2" - maybe if I change it to 1 the level won't spawn? Where do I find the code line for it?
2) Where do I find code for the green sludge's stats? If I can make it cause damage every turn, like fire tiles do, it would also solve the problem.
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Berggen
Sergeant
Posts: 19
Re: Hideout defence tinkering
«
Reply #1 on:
July 08, 2023, 11:42:42 am »
I Agree, the least fun part of xpiratez is trying to find the last missing minion in a base defense. Maybe not remove entirely the level but, since is our base, let us know where it is activating earlier the bug hunt feature.
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OpenXcom Forum
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Modding
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Released Mods
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XPiratez
(Moderator:
legionof1
) »
Hideout defence tinkering