Author Topic: Armor recovery RUL not working  (Read 1050 times)

Offline Daev

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Armor recovery RUL not working
« on: February 13, 2023, 04:32:08 am »
So i am trying to convert this mod to TFTD

https://openxcom.old.mod.io/vanilla-armor-repair-for-ufo

I have taken the code that works perfectly for UFO and swapped the values and strings for the TFTD equivalent and it does not work properly, with the item being recovered the actual corpsebattle item and not the corpsegeo item.
i tested using the BATTLE mod on both mods, and only the UFO version seemed to work.

Please let me know if I am missing somthing, or if it has to be setup differently for TFTD

Code: [Select]
armors:
  - type: STR_PLASTIC_AQUA_ARMOR_UC
    corpseBattle:
     - STR_CORPSE_ARMOR
    corpseGeo: STR_WRECKED_PLASTIC_ARMOR
  - type: STR_ION_ARMOR_UC
    corpseBattle:
     - STR_CORPSE_ION
    corpseGeo: STR_WRECKED_ION_ARMOR

  - type: STR_MAGNETIC_ION_ARMOR_UC
    corpseBattle:
     - STR_CORPSE_ION
    corpseGeo: STR_WRECKED_MAG_ARMOR

manufacture:
  - name: STR_PLASTIC_AQUA_ARMOR_REPAIR
    listOrder: 2705
    category: STR_PERSONAL_ARMOR
    requires:
      - STR_PLASTIC_AQUA_ARMOR
    space: 12
    time: 500
    cost: 12000
    requiredItems:
      STR_WRECKED_PLASTIC_ARMOR: 1
      STR_AQUA_PLASTICS: 2
    producedItems:
      STR_PLASTIC_AQUA_ARMOR: 1
  - name: STR_ION_ARMOR_REPAIR
    listOrder: 2805
    category: STR_PERSONAL_ARMOR
    requires:
      - STR_ION_ARMOR
    space: 10
    time: 600
    cost: 27000
    requiredItems:
      STR_WRECKED_ION_ARMOR: 1
      STR_AQUA_PLASTICS: 3
      STR_ZRBITE: 2
    producedItems:
      STR_ION_ARMOR: 1
  - name: STR_MAGNETIC_ION_ARMOR_REPAIR
    listOrder: 2905
    category: STR_PERSONAL_ARMOR
    requires:
      - STR_MAGNETIC_ION_ARMOR
    space: 16
    time: 750
    cost: 38000
    requiredItems:
      STR_WRECKED_MAG_ARMOR: 1
      STR_AQUA_PLASTICS: 3
      STR_ZRBITE: 10
    producedItems:
      STR_MAGNETIC_ION_ARMOR: 1

items:
  - type: STR_WRECKED_PLASTIC_ARMOR
    listOrder: 10605
    size: 0.8
    costSell: 12000
    recoveryPoints: 0
    battleType: 11
    recover: true
  - type: STR_WRECKED_ION_ARMOR
    listOrder: 10705
    size: 0.8
    costSell: 51500
    recoveryPoints: 0
    battleType: 11
    recover: true
  - type: STR_WRECKED_MAG_ARMOR
    listOrder: 10805
    size: 0.8
    costSell: 60125
    recoveryPoints: 0
    battleType: 11
    recover: true
  - type: STR_CORPSE_ARMOR
    battleType: 11
    recover: true
  - type: STR_CORPSE_ION
    battleType: 11
    recover: true

extraStrings:
 - type: en-US
   strings:
    STR_WRECKED_PLASTIC_ARMOR: "Aqua Plastic Armor (Damaged)"
    STR_WRECKED_ION_ARMOR: "Ion Armor (Damaged)"
    STR_WRECKED_MAG_ARMOR: "Magnetic Ion Armor (Damaged)"
    STR_PLASTIC_AQUA_ARMOR_REPAIR: "Aqua Plastic Armor (Repair)"
    STR_ION_ARMOR_REPAIR: "Ion Armor (Repair)"
    STR_MAGNETIC_ION_ARMOR_REPAIR: "Magnetic Ion Armor (Repair)"
« Last Edit: February 13, 2023, 05:34:37 am by Daev »

Offline BlackStaff

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Re: Armor recovery RUL not working
« Reply #1 on: February 13, 2023, 06:43:57 pm »
This is what I did but I haven't had time to test it yet...

Code: [Select]
armors:
  - type: STR_PLASTIC_AQUA_ARMOR_UC
    corpseBattle:
     - STR_CORPSE_ARMOR
    corpseGeo: STR_WRECKED_PLASTIC_AQUA_ARMOR
   
  - type: STR_ION_ARMOR_UC
    corpseBattle:
     - STR_CORPSE_ION
    corpseGeo: STR_WRECKED_ION_ARMOR
   
  - type: STR_MAGNETIC_ION_ARMOR_UC
    corpseBattle:
     - STR_CORPSE_ION
    corpseGeo: STR_WRECKED_MAGNETIC_ION_ARMOR


items:
  - type: STR_WRECKED_PLASTIC_AQUA_ARMOR
    listOrder: 10605
    size: 0.8
    costSell: 6000
    recoveryPoints: 0
    battleType: 11
   
  - type: STR_WRECKED_ION_ARMOR
    listOrder: 10705
    size: 0.8
    costSell: 9000
    recoveryPoints: 0
    battleType: 11
   
  - type: STR_WRECKED_MAGNETIC_ION_ARMOR
    listOrder: 10805
    size: 0.8
    costSell: 12000
    recoveryPoints: 0
    battleType: 11
   
  - type: STR_CORPSE_ARMOR   #Plastic Aqua-Armor
    battleType: 11
    recover: true
   
  - type: STR_CORPSE_ION   #Ion Armor/Mag. Ion Armor
    battleType: 11
    recover: true


manufacture:
  - name: STR_PLASTIC_AQUA_ARMOR_REPAIR
    listOrder: 2705
    category: STR_PERSONAL_ARMOR
    requires:
      - STR_PLASTIC_AQUA_ARMOR
    space: 2
    time: 100
    cost: 2200
    requiredItems:
      STR_WRECKED_PLASTIC_AQUA_ARMOR: 1
      STR_AQUA_PLASTICS: 1
    producedItems:
      STR_PLASTIC_AQUA_ARMOR: 1

  - name: STR_ION_ARMOR_REPAIR
    listOrder: 2805
    category: STR_PERSONAL_ARMOR
    requires:
      - STR_ION_ARMOR
    space: 6
    time: 200
    cost: 4200
    requiredItems:
      STR_WRECKED_ION_ARMOR: 1
      STR_AQUA_PLASTICS: 1
      STR_ZRBITE: 1
    producedItems:
      STR_ION_ARMOR: 1

  - name: STR_MAGNETIC_ION_ARMOR_REPAIR
    listOrder: 2905
    category: STR_PERSONAL_ARMOR
    requires:
      - STR_MAGNETIC_ION_ARMOR
    space: 6
    time: 300
    cost: 5800
    requiredItems:
      STR_WRECKED_MAGNETIC_ION_ARMOR: 1
      STR_AQUA_PLASTICS: 1
      STR_ZRBITE: 2
    producedItems:
      STR_MAGNETIC_ION_ARMOR: 1


extraStrings:
 - type: fr
   strings: &strFrance
    STR_WRECKED_PLASTIC_AQUA_ARMOR: "Armure aqua-plastique (endommagée)"
    STR_WRECKED_ION_ARMOR: "Armure à ion (endommagée)"
    STR_WRECKED_MAGNETIC_ION_ARMOR: "Armure à ion magnétique (endommagée)"
     
    STR_PLASTIC_AQUA_ARMOR_REPAIR: "Armure aqua-plastique (réparation)"
    STR_ION_ARMOR_REPAIR: "Armure à ion (réparation)"
    STR_MAGNETIC_ION_ARMOR_REPAIR: "Armure à ion magnétique (réparation)"
   
 - type: en-US
   strings: *strFrance
 - type: en-GB
   strings: *strFrance

Apart from one detail, it is very similar...  :-[

Offline Nord

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Re: Armor recovery RUL not working
« Reply #2 on: February 13, 2023, 08:46:38 pm »
Basically
Code: [Select]
  - type: STR_CORPSE_ARMOR
    battleType: 11
    recover: false
instead of
Code: [Select]
  - type: STR_CORPSE_ARMOR
    battleType: 11
    recover: true
for all battle corpses.

Offline Daev

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Re: Armor recovery RUL not working
« Reply #3 on: February 14, 2023, 12:54:01 am »
Basically
Code: [Select]
  - type: STR_CORPSE_ARMOR
    battleType: 11
    recover: false
instead of
Code: [Select]
  - type: STR_CORPSE_ARMOR
    battleType: 11
    recover: true
for all battle corpses.

I got it working, i was using the battle mode for testing, and i was getting false negatives. The battle mode drops the corpseitem, but when testing in an actual game, its working.

Thanks for the replies! Much appreciated