Author Topic: Make identification of alien ranks harder / more logical  (Read 5635 times)

Offline Ran

  • Colonel
  • ****
  • Posts: 196
    • View Profile
Make identification of alien ranks harder / more logical
« on: March 31, 2013, 03:19:50 am »
As we had the discussion about color schemes for different alien ranks here
https://openxcom.org/forum/index.php/topic,737.0.html
I always wondered how even the dumbest Rookie who had never seen an alien before could easily identify it's rank as soon as he was standing over a stunned one.

My suggestion:
A) give the different ranks some differences in color (only partly explains how the rookie could identify the rank of an unknown alien species)
B) treat stunned aliens like alien artifacts - as long as they are not researched only the species should be displayed in the inventory screen - like in corpses.
This would make it harder to catch the desired ranks as you'd only know what you caught after completing the mission.
« Last Edit: March 31, 2013, 03:24:37 am by Ran »

Offline hstech

  • Sergeant
  • **
  • Posts: 10
    • View Profile
Re: Make identification of alien ranks harder / more logical
« Reply #1 on: November 10, 2013, 12:21:18 pm »
As we had the discussion about color schemes for different alien ranks here
https://openxcom.org/forum/index.php/topic,737.0.html
I always wondered how even the dumbest Rookie who had never seen an alien before could easily identify it's rank as soon as he was standing over a stunned one.

My suggestion:
A) give the different ranks some differences in color (only partly explains how the rookie could identify the rank of an unknown alien species)
B) treat stunned aliens like alien artifacts - as long as they are not researched only the species should be displayed in the inventory screen - like in corpses.
This would make it harder to catch the desired ranks as you'd only know what you caught after completing the mission.

I know replying to a topic 6 months old is kinda stupid but I want to put my $0.02 to the point and this topic fits the theme perfectly.

Basically I also wondered how on earth the soldiers/scientists manage to identify the alien ranks without even without taking a closer look at them before. Have the aliens written their ranks at their foreheads? Or is an unconscious alien repeating its rank constantly in human-understandable language until it wakes up or dies?

My idea would be that the aliens should have their ranks hidden no matter whether researched or not. This is because the rank is stored in the alien's mind and you can't simply peek into its mind without special equipment.

To identify the rank you would:

1. Use a Mind Probe. This peeks directly into the mind of the alien, allowing it to extract the rank out of it.

2. Mind control the alien. This also extracts the rank out of the mind of the alien (Psi-Amp also acts as a supercharged Mind Probe of some sort).

Once identified the alien rank would remain known until your soldiers lose sight of the alien. Once they lost their sight from the alien, they would have to identify that alien again (by using Mind Probe on it or mind controlling it).

Additionally, the scientists would require the alien rank to be already identified on the field in order to perform the rank specific part of their interrogation. An unidentified rank would give only information about the alien species and nothing more.

I believe this would finally give the players a reason to research and use the Mind Probe in the field. I personally felt the Mind Probe to be pretty underused.

Offline moriarty

  • Commander
  • *****
  • Posts: 1421
    • View Profile
    • Luke's OX mod site
Re: Make identification of alien ranks harder / more logical
« Reply #2 on: November 10, 2013, 02:19:26 pm »
I believe this would finally give the players a reason to research and use the Mind Probe in the field. I personally felt the Mind Probe to be pretty underused.

true, true, and true.

+1 !!

Offline Shadow

  • Captain
  • ***
  • Posts: 75
  • Veteran Lieutenant
    • View Profile
Re: Make identification of alien ranks harder / more logical
« Reply #3 on: November 10, 2013, 07:40:29 pm »
I believe this would finally give the players a reason to research and use the Mind Probe in the field. I personally felt the Mind Probe to be pretty underused.

I'm not sure why you think the Mind Probe is underused. It's a critical piece of equipment when looking to capture aliens with specific ranks, which itself is a vital part of the game. The alternative is running around blindly stunning anyone and everyone, which is terribly inefficient and far from ideal.

Offline SupSuper

  • Lazy Developer
  • Administrator
  • Commander
  • *****
  • Posts: 2162
    • View Profile
Re: Make identification of alien ranks harder / more logical
« Reply #4 on: November 10, 2013, 09:28:45 pm »
I'm not sure why you think the Mind Probe is underused. It's a critical piece of equipment when looking to capture aliens with specific ranks, which itself is a vital part of the game. The alternative is running around blindly stunning anyone and everyone, which is terribly inefficient and far from ideal.
My playstyle in a nutshell. :P

Offline moriarty

  • Commander
  • *****
  • Posts: 1421
    • View Profile
    • Luke's OX mod site
Re: Make identification of alien ranks harder / more logical
« Reply #5 on: November 10, 2013, 09:34:22 pm »
well, on UFO and Alien Base Missions it is quite easy: kill everything running around, carefully approach the bridge / command room and stun anything that moves inside (or rather, die trying and settle for stunning one of those before you run out of soldiers). works perfectly. no need to carry around large, bulky orb-things that have no other use :P

oh, and as for Terror Missions and Base Defense : no time for stunning. live and let die ftw.

Offline SupSuper

  • Lazy Developer
  • Administrator
  • Commander
  • *****
  • Posts: 2162
    • View Profile
Re: Make identification of alien ranks harder / more logical
« Reply #6 on: November 11, 2013, 02:00:49 am »