So what do I do with those numbers than? I have to leave something at 0 than but also move things up...
Do I just move everything that is past 25 by +12 and leave the rest?
Or do I maybe move those up and than space the others out a bit to fill the gap?
I'd do the last one.
The G11 suffers from a bad aimed range (33 vs 200 for all other rifles) and really bad damage (22 vs 24 - 30 for other rifles). It's basically a heavy SMG more than a rifle.
G11 is not supposed to use aimed shot. If someone is more than 33 tiles away, use your snipers or machine guns. But their damage scales with Bravery, so that 22 is actually more likely 26-28, and could even be 32 once you get your agents' Bravery up. And the auto-shot is
crazy, at ranges comparable to other rifles' snap shots. Just try it.
I generally go with the FAL or Galil and G36 rifles for my main troops, PKM's as my machinegun (2 per squad) and SVD's for snipers. The later because I tend to use snap shots a lot more than aimed shots for snipers and they really shine in that role.
I don't like the sprites for any of these, so not using them.
But the SVD's three snaps are the one big thing that rivals BO Snipers. The latter do have a much nicer armour multiplier (75% vs 90%) and long-range shots. SVD does better vs cultists in a barrel, BO Sniper vs the big threats.
Honestly, the SVD being able to shoot thrice while the PSG barely goes twice is pretty much an aberration. But the mod isn't made with an eye towards RL authenticity, so it is what it is and SVD is one of the best early sniper rifles.
And than for support weapons I go with a Glock 18 for each trooper that has a rocket or grenade launcher or such.
Why not P90s or BO SMGs, if you want to throw lots of lead?
The 9mm guns have such low damage that anything that actually looks like armour tends to make them pretty useless. I prefer BO SMGs, Matebas if I know the enemy's totally naked, or BO Pistols/Smartpistols for accuracy, speed
and respectable power.
I'' have to look into it. But as said, I am unconvinced.
Smartrifles give you
two aimed shots per turn that are on par with any other assault rifle accuracy-wise (unlike the woeful BO AR), snap shots that are also among the best, auto-shot that's halfway to the G11's. It's the most generally ergonomic kinetic rifle around. Does come with poorer 90% penetration and middling damage until alloy ammo.
Aside from the SMG's all of those require powered armor to really make the most of them. Especially the miniguns. And at the point you have PA you have energy weapons which are just better.
Uh, it's the Macro SMG that's excessively heavy. Light miniguns weigh 26 loaded with ammo, 2 more than a PKM. And even the big miniguns have been used by many a player long before any power armour starts even being a dream. Some people swear by them.
Smartweapons, sniper rifles, machine guns weigh as much as anything similar.
And I don't use SMG's other than as a sidearm for rocketeers and grenadiers. And for those I want something one handed so that disqualifies basically everything.
BO SMG. One-handed, long bursts for emergency situations, passable damage. Better than any other one-handed SMG up to that point.
Three words: Kalashnikov's machine gun
You an get it early and cheap. And it is just the perfect middle ground between the heavies (M60 / MG3) and the Minimi.
Can't argue with early and cheap.
But vs the BO ALMG it has very similar damage, can fire twice per turn without freezing in place, and throws 4 snap rounds vs 3-4, albeit at only two targets. Has a bit of extra effective snap range, too. The twice-per-turn autofire alone makes it better for me. And that's the weakest of the three BO machine guns.
I also like the sprites far better than the historical guns'.
Exactly. Like, by the time you can get a reliable supply of the good ammo there are better options out there.
Yeah, that's the big problem with alloy ammo being the great equalizer. You get UAC guns and Pulse weapons before you get a reliable supply of it, and those are just miles better. Especially now with the Tritanium Matrix change.
Spoiler"Software engineering OT":
Actually they don't. Because the sort of people who say this are the sort that know their job and want to be paid accordingly.
That's why I work for finance.
Gaming companies like people who are young, impressionable and think video games are the coolest thing ever and are willing to work them self to the bone for the glory of working on one.
Gaming companies like people who want to make games above making money. I'd say it's their calling, wouldn't you?
I'm all too aware of the culture gap between srsface software engineering, even financial, and what goes on in game companies. Most programmers are aware of their worth, and act accordingly. Gaming is like a friggin Wild West compared to that.
Also, you don't need to be young for this bullshit to work. Wasn't it Chris Avellone who essentially got kicked from being a founder and cried to the world about how hard his life was afterwards, despite being a minor celebrity (and other, less pleasant things besides). There's also no shortage of indies working on weekends and in spare hours, or for peanuts, trying to make their dream game a reality along with some money to show for it instead of sinking their savings into it.
OTAN
Hmm, this is exactly backwards. Did the French do that on purpose?