Do you wish to be flawless and transcend the weaknesses of your mortal flesh? Or do you want to tests your X-Piratez skills with some high-risk high-reward midgame missions? X-Piratez has just the right thing for you: The Chaos Saint Challenge.
How do you become a Chaos Saint? Simple. All you need to do is have all four ideas at the same time.
This is achieved by picking any of these captain/codex combinations:
Lazyass + Red Codex
Dumbass + Gray Codex
Soreass + Gold Codex
Jackass + Green Codex
Once your codex is awakened, the journey towards sainthood begins. If you are not ready, you should hold back on researching VooDoo and prepare first.
Be warned, this is not recommended for beginners. Furthermore, it is highly recommended you branch out and do not rely on gals if you wish to become a Chaos Saint.
(SPOILERS AHEAD - you have been warned! Do not read further if you don't want spoilers!)
But what exactly does Sainthood do?
First, you cannot get gifts from the Demon Gods. Ordinarily, if you have the right codex and/or a personality aspect that pleases a particular shadowmaster, you have a chance to get a gift from them. Instead, you get a different kind of gift: Your saintly aura has 2 chances per month to attract a new recruit, someone much more competent than your average hire - high end options like human heroes, gnomes and girl-guides are possible.
Secondly, and most importantly, the witch quests are enabled. These missions are much easier if you've seen them before and know what equipment to bring, and have experience winning difficult missions without the power of ubers. It is possible to handle most of them with midgame tech, if you are prepared. All of them have a few things in common:
-Gals and vehicles cannot be used. You will need to rely on other soldier types and train them well. Peasants work well, since can partake in all but one of the missions.
-There is no escape, and your craft does not appear on the map. So you could just roll up with big convoy, if you can deal with the following:
-You have 48 hours to attend, this cannot be extended by targeting the site. If the mission despawns, you get a 500 score penalty.
Now, good news. Other than score, the witch quests are highly lucrative in terms of loot. Possibilities include enough lasguns to arm a platoon, rare high-end VooDoo materials.
On a tangential note, I have reasons to believe Dioxine really wants players to try dumbass+gray. It's got some events unique to that path.