[OpenXcom Extended version 7.5.7 or newer is required to use this mod] (Get OXCE 'HERE')This mod is not built to be played, instead it is a tool for allowing quick access to all of the
X-COM: UFO Defense drawing routines.
To use this tool select "
New Battle" from the main menu then "
Equip Craft" followed by "
Armor".
You will find that there are now several new armors that can be equipped, these correspond to the various X-Com and Alien units.
Before the name of each armor is the drawing routine used for that sprite sheet, for example
dR: 1 is
drawingRoutine: 1 used by the alien Floater unit.
My hope is that this can save a bit of time as this mod's
.png image files can quickly be swapped with your own sprite sheets to check how that unit will look while walking around ingame.
If your sprite sheet is a different height or width than the sprite sheet you are replacing it with then you also need to modify the
extraSprites_ATK.rul file's code to match the new image size.
The values that need to be changed are
width: &
height: for the related entry in the
[====] Units / Armors [====] section of the
extraSprites_ATK.rul file.
For example if you wanted to swap the
Muton.png sprite sheet with a new image file that has a size of of 512 by 720 you would need to change this code in the
extraSprites_ATK.rul file.
- type: ATK_MUTON.PCK
width: 512
height: 680
subX: 32
subY: 40
files:
0: Resources/Unit/drawingRoutine_10_Muton/Muton.png
So that the width & height variables matched your new file's image size:
- type: ATK_MUTON.PCK
width: 512
height: 720 # <====
subX: 32
subY: 40
files:
0: Resources/Unit/drawingRoutine_10_Muton/Muton.png
There are also one and two handed weapons available at the top of the equipment menu:
![](https://openxcom.org/forum/index.php?action=dlattach;topic=10959.0;attach=58760)
Supported drawing routines are:
0 = Soldier, Sectoid
1 = Floater
2 = HWP
3 = Cyberdisk
4 = Civilian, Ethereal, Zombie
5 = Sectopod, Reaper
6 = Snakeman
7 = Chryssalid
8 = Silacoid
9 = Celatid
10 = Muton
11 = Coelacanth, Displacer
12 = Hallucinoid
14 = Lobster Man
16 = Bio-Drone
19 = Tentaculat
20 = Triscene
21 = Xarquid
22 = Inverted Cyberdisc (Propulsion animation on top)
Changelog:(V1-8)- Added drawing routine 20. (Triscene)(V1-7)- Added drawing routine 11. (Coelacanth & Displacer)(V1-6)- Added drawing routine 21. (Xarquid)(V1-5)- Added drawing routine 12. (Hallucinoid)- Equipment HandOb images now display at the correct height. (Effected: Sectoid, Floater, Ethereal, Snakeman, Muton, Lobster man)(V1-4)- Added drawing routine 16. (Bio-Drone)- Added a one handed and a two handed weapon.(V1-3). Added drawing routine 14. (Lobster Man)(V1-2)- Prevented a crash when female X-Com soldiers used the Muton drawing routine. (Female torso frames added)- Inventory is now allowed for all armors, however many aliens now share the X-Com Power Suit's inventory image as a place holder since they have none of their own.- All armors can now hold equipment.(V1-1)- Added drawing routine 19. (Tentaculat)- Included better instructions about mismatched unit sprite sheet heights and widths.Download:-
Art Testing Kit V1-8- Art Testing Kit V1-7- Art Testing Kit V1-6- Art Testing Kit V1-5- Art Testing Kit V1-4- Art Testing Kit V1-3- Art Testing Kit V1-2- Art Testing Kit V1-1- Art Testing Kit V1-0