Hello folks.
Many of the retrogamers around here may be familiar with Sensible Software's wonderful wargame
Cannon Fodder. We've recently secured the source code of an unofficial SDL fan-port made for the nintendo wii by
Foxysofts, and while the gameplay code seems to be all neat and tight, this port unfortunately uses sprite and music rips and includes them directly within the package, which is borderline illegal, considering the game
is still being actively sold on Good Old Games.
I've been collaborating with some of the folks of the
GCW Zero crew, who have shown interest in using this code to create a universal open source port that would work with the original and legally acquired gamedata the same way OpenXcom does, in order to have it run both on their handheld and practically every other device imaginable. The problem is, we're having trouble reverse engineering the original PC data which all appears to be stored in some sort of compressed .dat file.
Given the general enthusiasm for retrogaming in this board, we were wondering if anyone would like to give us a hand with this task. We need to know how we can incorporate the original Cannon Fodder data with this engine so we're able to deliver a universal port. Would anyone around here be interested in helping us?