Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
November 22, 2024, 12:24:11 pm
News:
If you can't login, please
contact us
with your username and e-mail so we can fix it.
Home
Help
Search
Calendar
Login
Register
OpenXcom Forum
»
Modding
»
Released Mods
»
The X-Com Files
(Moderator:
Solarius Scorch
) »
Sickbay absolute vs. relative bonus?
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: Sickbay absolute vs. relative bonus? (Read 2141 times)
Foxhound634
Colonel
Posts: 188
Sickbay absolute vs. relative bonus?
«
on:
August 18, 2022, 01:39:22 am »
What exactly do the sickbay bonuses mean, regarding 'absolute' and 'relative'?
Logged
Meridian
Global Moderator
Commander
Posts: 9085
Re: Sickbay absolute vs. relative bonus?
«
Reply #1 on:
August 18, 2022, 09:17:49 am »
https://openxcom.org/forum/index.php/topic,4830.msg69296.html#msg69296
Logged
Foxhound634
Colonel
Posts: 188
Re: Sickbay absolute vs. relative bonus?
«
Reply #2 on:
August 18, 2022, 03:37:21 pm »
Ah thanks, i tried searching for it, but that post didn't pop up in the results 👍
Logged
krautbernd
Commander
Posts: 1108
Re: Sickbay absolute vs. relative bonus?
«
Reply #3 on:
August 18, 2022, 05:09:25 pm »
Quote from: Foxhound634 on August 18, 2022, 03:37:21 pm
Ah thanks, i tried searching for it, but that post didn't pop up in the results 👍
In general it's a good idea to try the [rul=https://www.ufopaedia.org/index.php/Ruleset_Reference_Nightly_(OpenXcom)]ruleset reference[/url] first if your question concerns ruleset entries.
Logged
Print
Pages: [
1
]
Go Up
« previous
next »
OpenXcom Forum
»
Modding
»
Released Mods
»
The X-Com Files
(Moderator:
Solarius Scorch
) »
Sickbay absolute vs. relative bonus?