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Author Topic: Sonic munitions disassembly for Zrbite.  (Read 3673 times)

Offline Solarius Scorch

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Re: Sonic munitions disassembly for Zrbite.
« Reply #15 on: August 24, 2022, 10:59:33 pm »
No worries, it's often a matter of eyeballing and correcting later.

As for "what testing", I mean sitting down and playing eventually. :P

Offline zee_ra

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Re: Sonic munitions disassembly for Zrbite.
« Reply #16 on: August 25, 2022, 02:07:11 am »
No worries, it's often a matter of eyeballing and correcting later.

As for "what testing", I mean sitting down and playing eventually. :P

I could do some play testing, when the changes are merged.

I actually have been having a difficulty with getting debian packages for Open X-Com.  Is there a way I could install the game in a standalone directory, without reliance on the third-party bundles?  Currently, I use a third-party bundle, which makes nighly version testing very challenging.


Offline Juku121

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Re: Sonic munitions disassembly for Zrbite.
« Reply #17 on: August 26, 2022, 05:10:25 am »
I could do some play testing, when the changes are merged.
Just getting the manufacture_XCOMFILES.rul from Github ought to work. I doubt any of these changes is reliant on OXCE beyond 7.3.

I actually have been having a difficulty with getting debian packages for Open X-Com.  Is there a way I could install the game in a standalone directory, without reliance on the third-party bundles?  Currently, I use a third-party bundle, which makes nighly version testing very challenging.
I imagine that's more a question for Meridian/the OXCE subforum.
« Last Edit: August 26, 2022, 05:12:52 am by Juku121 »