aliens

Author Topic: Syndrome of hiding aliens  (Read 2056 times)

Offline AndyFox

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Syndrome of hiding aliens
« on: June 22, 2022, 03:06:36 am »
Greetings!
Surely everyone is familiar with the problem of finding the last alien.
Are there any solutions to the problem in this modification?

Offline krautbernd

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Re: Syndrome of hiding aliens
« Reply #1 on: June 22, 2022, 03:20:37 am »
Greetings!
Surely everyone is familiar with the problem of finding the last alien.
Are there any solutions to the problem in this modification?
No, but the solution is offered by OXCE and implemented in this mod to a degree and you are free to modify those settings if they aren't to your liking.

Offline Juku121

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Re: Syndrome of hiding aliens
« Reply #2 on: June 22, 2022, 04:27:51 am »
In fact, there's a submod for that.



I kinda feel the need to repeat what I said earlier: An (un)official list of submods that won't get pushed off the first page would be a way to make sure people are (more) aware of potential solutions to their issues.

Offline tarkalak

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Re: Syndrome of hiding aliens
« Reply #3 on: June 22, 2022, 06:40:58 pm »
Greetings!
Surely everyone is familiar with the problem of finding the last alien.
Are there any solutions to the problem in this modification?

After some turns Bug Hunt is activated and you can see the aliens on the map. Something like 40 or so turns, I think.

Offline AndyFox

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Re: Syndrome of hiding aliens
« Reply #4 on: June 22, 2022, 09:45:27 pm »
How does this mod work? 15 rounds have passed, but nothing happens, hidden aliens are not displayed...

Offline Juku121

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Re: Syndrome of hiding aliens
« Reply #5 on: June 22, 2022, 09:57:08 pm »
Have you checked the minimap? Actually, did you get the 'bug hunt activated' message?

If not, IDK, submods should have priority.

Offline AndyFox

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Re: Syndrome of hiding aliens
« Reply #6 on: June 22, 2022, 11:33:30 pm »
Editing the .sav file helped:

Code: [Select]
bughuntMinTurn: 15
bughuntMode: false → true

Then restarted the game.