Author Topic: [submod] Expanded Markers  (Read 5657 times)

Offline Fiskun1

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Re: [submod] Expanded Markers
« Reply #15 on: April 01, 2024, 08:17:14 am »
It became more comfortable to play, I didn’t see any bugs.

Offline varajo411

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Re: [submod] Expanded Markers
« Reply #16 on: April 01, 2024, 04:01:00 pm »
is xcom files version 3.3 up yet? i thought it was 3.2

Offline Solarius Scorch

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Re: [submod] Expanded Markers
« Reply #17 on: April 03, 2024, 12:10:49 pm »
is xcom files version 3.3 up yet? i thought it was 3.2

Unreleased XCF versions are always available on GitHub, and usually playable. Usually.

Offline varajo411

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Re: [submod] Expanded Markers
« Reply #18 on: May 24, 2024, 10:28:11 am »
juku121, The game 3.3 crash without log errors when using your mod expanded markers. it happens when I try to patrol over and reveal a hybrid keep base near my own base in USA. here is a save file to recreate the crash. I would love to have this fixed.

Offline Juku121

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Re: [submod] Expanded Markers
« Reply #19 on: May 24, 2024, 08:06:09 pm »
Thanks for the heads up!

There appears to have been a reshuffling of things since I updated the mod for the then-current 3.3 snapshot.

Updated for the 3.4 snapshot. I imagine it should work for 3.3 as well. If it doesn't, do tell.

I'll leave the old 3.3 version up, even if it doesn't work with the actual 3.3 release, since the new version won't work for older stuff (3.2 and a bit above) and obviously the old version won't work for 3.3. If there's specific demand for an in-between version, I suppose I could make that, too. But right now I'm too lazy to bother. ;D

Offline varajo411

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Re: [submod] Expanded Markers
« Reply #20 on: May 25, 2024, 07:18:38 pm »
Thanks for the quick fix, it works great