Author Topic: [DONE][SUGGESTION] Alternate loadout system  (Read 3197 times)

Offline Alex_D

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Re: [SUGGESTION] Alternate loadout system
« Reply #30 on: October 22, 2022, 08:38:44 pm »
I'll have to give it a try on my next campaign, to see how it changes my gameplay.

As per gameplay, I found myself using pretty much all 20 soldier loadout templates. There is where I save typical roles and assignments  for land, sea, space, and special mission loadouts that require specific gear set. I don't use a lot the individual soldier saved template precisely for the multiple mission scenarios.
I also use pretty much all 10 craft loadout templates, for about the same reasons.

If I were to be granted a wish, I'd ask for 10 or 20 more soldier templates (for a total of 30 to 40), with hotkeys to match for the first 20 or so. Same for crafts, 10 more for a total of 20 (or more), also with hotkeys.

Online Meridian

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Re: [SUGGESTION] Alternate loadout system
« Reply #31 on: October 22, 2022, 08:49:08 pm »
If I were to be granted a wish, I'd ask for 10 or 20 more soldier templates (for a total of 30 to 40), with hotkeys to match for the first 20 or so.

Wish already granted in OXCE 7.7: https://openxcom.org/forum/index.php/topic,10734.0.html

Offline Vakrug

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Re: [SUGGESTION] Alternate loadout system
« Reply #32 on: October 22, 2022, 08:55:00 pm »
 :'( 
Something is not right with this Alternate loadout system. Or maybe this is a problem with XPiratez mod that just got updated...
In either case items gets duplicated when you save and load craft inventory (F5 / F9). Only items that are on hand behave such way.

A also witnessed problems with debriefing selling screen. There appeared items that was with me during the start of the mission. (Accidentally sold some stuff.) Maybe this was due to save from previous version. After some refreshing everything was OK after the next mission.
« Last Edit: October 22, 2022, 09:02:09 pm by Vakrug »

Online Meridian

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Re: [SUGGESTION] Alternate loadout system
« Reply #33 on: October 22, 2022, 09:00:24 pm »
It's a test build for feedback.
I expect issues, it's a big change.
Keep the reports coming, I'll have a look at it asap.

Offline Vakrug

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Re: [SUGGESTION] Alternate loadout system
« Reply #34 on: October 22, 2022, 09:19:19 pm »
A also witnessed problems with debriefing selling screen. ... After some refreshing everything was OK after the next mission.
No. I got duplicated some items during the following mission. I cannot figure out the logic behind why exactly these items were duplicated and why in such weird quantity.

Sadly, have to disable this system for now.

Online Meridian

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Re: [SUGGESTION] Alternate loadout system
« Reply #35 on: October 23, 2022, 07:38:26 pm »
Both issues solved.

New test build: link removed, you can download official OXCE v7.8 or higher

Please test.

1/ Solution to issue 1: Loading a craft equipment with F9 is now allowed to remove even the reserved items from the craft.

2/ Solution to issue 2: Handling of wounded soldiers has been moved to much later in the Debriefing so that it doesn't affect Craft Reequip algorithm, Missing Items algorithm and Purchase Missing Items algorithm.
« Last Edit: October 29, 2022, 07:27:30 pm by Meridian »

Online Meridian

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Re: [DONE][SUGGESTION] Alternate loadout system
« Reply #36 on: October 29, 2022, 07:28:45 pm »
I haven't found any more issues, and no more issues were reported either.

Considering this done and ready to use in OXCE v7.8.

Offline psavola

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Re: [DONE][SUGGESTION] Alternate loadout system
« Reply #37 on: November 23, 2022, 08:16:35 pm »
Noticed with TFTD TWoTS. When you assign a person to an interceptor (one that cannot land on missions, so the equipment cannot be used), the pilot appears to take his gear with him.

This might be intentional, given the feature "h/ when evacuating the crew / ejecting the pilots - the soldiers are allowed to survive (depending on the modder's taste), but the items on the craft will be destroyed" (which might not make sense if this was not the case). But possibly not, as this also affects the behavior which items are/can be loaded on interceptors and thus reserved or possibly lost on crash. So the alternative loadout system is not just an interface change but also a very minor behavior change.

Online Meridian

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Re: [DONE][SUGGESTION] Alternate loadout system
« Reply #38 on: November 27, 2022, 10:35:03 am »
I'll check.