Author Topic: Question on alien appearance ratios  (Read 21967 times)

Offline Ran

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Question on alien appearance ratios
« on: March 05, 2013, 08:05:43 pm »
I've always wondered how the appearance ratios of alien races are calculated.

While they are very different from game to game they are clearly nonrandom and also different from the original game.
https://www.ufopaedia.org/index.php?title=Alien_Appearance_Ratios

Is this set at the start of a new game or have I simply experienced some statistical freak events?

I've started a couple of new games with modified instantly built hyperwave decoders and monitored everything that appeared on the globe for the first few months.
The majority of games starts with either floaters, sectoids or a mixture of both as expected, other races join in later.
But I've also had games with only floaters or only sectoids for the first 4-5 months, in one case it was only snakemen from the beginning to July.
Another combination was only sectoids and etherals but nothing else in 6 months.
Generally, snakemen and especially mutons were rare, I've only seen very very few ships with mutons so far.







Offline Warboy1982

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Re: Question on alien appearance ratios
« Reply #1 on: March 05, 2013, 10:49:07 pm »
i'm pretty sure we copied those values exactly, but their might be some computational error going on here.
maybe it's not enumerating the lists properly or something.

Offline Ran

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Re: Question on alien appearance ratios
« Reply #2 on: March 09, 2013, 12:17:39 am »
I've run a game from Jan-Aug at beginner level using custom hyperwave decoder and calculated the appearance ratios for each month:

January
-----------
Sectoid:        0%
Floater:       67%
Snakeman: 33%
Muton:          0%
Ethereal:       0%
Total UFOs:     9

February
-----------
Sectoid:      38%
Floater:       43%
Snakeman:   0%
Muton:          0%
Ethereal:     19%
Total UFOs:     42

March
-----------
Sectoid:      55%
Floater:         4%
Snakeman: 17%
Muton:          0%
Ethereal:     24%
Total UFOs:    29

April
-----------
Sectoid:      33%
Floater:       17%
Snakeman: 12%
Muton:          0%
Ethereal:     38%
Total UFOs:    24

May
-----------
Sectoid:      60%
Floater:       30%
Snakeman: 10%
Muton:          0%
Ethereal:       0%
Total UFOs:    20

June
-----------
Sectoid:        0%
Floater:       34%
Snakeman:   4%
Muton:        48%
Ethereal:     14%
Total UFOs:     29

July
-----------
Sectoid:        0%
Floater:       57%
Snakeman: 20%
Muton:          3%
Ethereal:     10%
Total UFOs:    40

August
----------
Sectoid:        0%
Floater:       38%
Snakeman: 59%
Muton:          3%
Ethereal:       0%
Total UFOs:    32


Unfortunately you actively have to shoot down most UFOs to keep the game going which makes gathering data a lot of work. For proper statistics a multitude of such datasets would be necessary.

If you just monitor, it's a lot less work but the game ends after Feb.
Most games are are as expected but there are some exceptions:

January
-----------
Sectoid:        0%
Floater:       50%
Snakeman: 50%
Muton:          0%
Ethereal:       0%
Total UFOs:     8

February
-----------
Sectoid:        0%
Floater:       47%
Snakeman: 53%
Muton:          0%
Ethereal:       0%
Total UFOs:    19


Actually I think that's a good thing, it gives the game more randomness.

Offline hmaon

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Re: Question on alien appearance ratios
« Reply #3 on: March 09, 2013, 03:25:45 am »
You could always hack the game not to end regardless of all factors.

Offline Ran

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Re: Question on alien appearance ratios
« Reply #4 on: March 10, 2013, 01:07:10 am »
Well, I'm sure you can, but I'm a n00b when it comes to programming... :(

Offline karvanit

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Re: Question on alien appearance ratios
« Reply #5 on: March 10, 2013, 04:24:40 am »
Looking at the Xcom1Ruleset.rul, I see that I have missing races for the Alien Abduction type missions. However the rest of the missions types are correct. Are you sure you have the proper ruleset file?

Offline Warboy1982

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Re: Question on alien appearance ratios
« Reply #6 on: March 10, 2013, 03:41:29 pm »
weird, i see the abduction rates :P

Volutar

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Re: Question on alien appearance ratios
« Reply #7 on: March 10, 2013, 04:04:40 pm »
Ran, those numbers almost doesn't mean anything. Each mission type has particular ratios. I.e. hose are mission-dependent values.

Offline Ran

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Re: Question on alien appearance ratios
« Reply #8 on: March 10, 2013, 10:49:50 pm »
Yes, I know.
I didn't bother to make results for each mission type as this is way to little data anyhow but still you can see there is something wrong sometimes.
I don't think you should experience only snakemen and floaters in the fist 2 months, nor should there be ethereals in February.

As soon as mindshield works or there is a debug mod in which you can't lose I will gather more data.

Offline darkestaxe

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Re: Question on alien appearance ratios
« Reply #9 on: March 29, 2013, 06:05:09 am »
The chances for a given alien type to appear as set before you start the game are month to month based on the appearance ratios you linked. What you need to understand is that only a handful of actual new missions are launched through-out the game.

To illustrate this, look at a save file under 'AlienMissions'. (open it in notepad++, select YAML as the language, hit alt-0, and scroll down and expand just 'AlienMissions'.

In early games you will likely only see a reaserch or terror mission. The reaserch mission will be sectiod and will launch only sectiod UFOs. The terror mission could be sectiod or floater.

By June you will see a retaliation mission for each base you've built and generated some hostility toward and one or two infiltration missions. These missions don't go away until they're completed so if you shoot down terrorships preventing terror sites you will also have a terror mission.

The race of each mission is determined when the mission is started. The aliens will only run one terror mission at a time to If you haven't let a terror site happen since feb then terror mission UFOs are going to be sectiod/floater until you let the aliens complete their mission and start a new one.

If you start a new game and create 8 bases with hyperwave and avengers all in jan, then you will see non-stop sectiod ships. This is because the aliens launched 8 sectiod retaliation missions and probably a couple other sectiod missions and never complet anything, because you shoot them down. If you were to allow each base to be detected and defend each one, you should get all new retaliation missions afterward with races based on when the new missions are started. Retaliation mission race might be dependent on the race of the UFO you shot down to start the retaliation.

Volutar

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Re: Question on alien appearance ratios
« Reply #10 on: March 29, 2013, 06:48:33 am »
Retaliation mission isn't generated by its own. It's generated due to first research ufo shoot down (or other UFOs), with some chance. Race of retaliators depends on UFO race you've hit, they are simply revenging. And target of revenge is either base of offender, or base in the destination area of fallen UFO.

Offline Ran

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Re: Question on alien appearance ratios
« Reply #11 on: March 30, 2013, 02:29:36 am »
darkestaxe, this is what I would expect but that's not what is always happening.

I've had snakemen-only games with no other races for the first 2 months, retaliation-missions by ethereals in Jan and generally an obscure scarcity of mutons. Some behavior surely was caused by the retaliation bug (all ufos were scanning for xcom bases for retaliation regardless of their mission).
My main game which is near completion is pretty normaI, except that I have not seen a single muton and it's July. Ethereals only popped up recently with infiltration missions. Generally most missions are run by sectoids, followed by snakemen, then floaters.

alienMissions:
  - type: STR_ALIEN_INFILTRATION
    region: STR_EUROPE
    race: STR_FLOATER
    nextWave: 2
    nextUfoCounter: 0
    spawnCountdown: 10500
    liveUfos: 0
    uniqueID: 8
  - type: STR_ALIEN_RETALIATION
    region: STR_NORTH_AMERICA
    race: STR_SECTOID
    nextWave: 3
    nextUfoCounter: 1
    spawnCountdown: 660
    liveUfos: 0
    uniqueID: 18
  - type: STR_ALIEN_HARVEST
    region: STR_NORTH_AMERICA
    race: STR_SECTOID
    nextWave: 4
    nextUfoCounter: 0
    spawnCountdown: 4290
    liveUfos: 0
    uniqueID: 20
  - type: STR_ALIEN_TERROR
    region: STR_NORTH_AFRICA
    race: STR_SECTOID
    nextWave: 1
    nextUfoCounter: 0
    spawnCountdown: 1620
    liveUfos: 0
    uniqueID: 21
  - type: STR_ALIEN_INFILTRATION
    region: STR_AUSTRALASIA
    race: STR_ETHEREAL
    nextWave: 2
    nextUfoCounter: 0
    spawnCountdown: 13740
    liveUfos: 0
    uniqueID: 22
 


Offline SuperVGA

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Re: Question on alien appearance ratios
« Reply #12 on: April 22, 2013, 12:34:48 pm »
While they are very different from game to game they are clearly nonrandom and also different from the original game.
https://www.ufopaedia.org/index.php?title=Alien_Appearance_Ratios
I just examined the tables and I'm impressed with the work put into showing and verifying the appearance ratios.

But this has made me really curious on a related thing: Is there any table showing the average frequency of different mission (and perhaps craft) types throughout the game?

For instance:
JAN 1999 - Small Scout 66%, Large Scout 10%, Battleship: 2% etc.
       and Alien Research 48%, Alien Abduction 20% etc?


-Otherwise perhaps I can extract them from the ruleset. (judging by Ran's post, that should be doable)

Volutar

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Re: Question on alien appearance ratios
« Reply #13 on: April 22, 2013, 01:45:28 pm »
It depends on region you're getting info of. Because these numbers are different accross different regions. Do you really want avarage? Because retios of appearence also changes accross regions during the game. There are no particular ratios for ship types. Only for mission types. But each mission has pre-defined scenario with particular ships going one after another.
So it's the sequence of dynamic values in spatial and temporal terms, and "avaraging" of them is not very appropriate process.
« Last Edit: April 22, 2013, 01:48:28 pm by Volutar »

Offline SuperVGA

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Re: Question on alien appearance ratios
« Reply #14 on: April 22, 2013, 03:22:18 pm »
It depends on region you're getting info of. Because these numbers are different accross different regions. Do you really want avarage? Because retios of appearence also changes accross regions during the game. There are no particular ratios for ship types. Only for mission types. But each mission has pre-defined scenario with particular ships going one after another.
So it's the sequence of dynamic values in spatial and temporal terms, and "avaraging" of them is not very appropriate process.
Ah OK - so the missions dictate the ship types?
I would've wanted the average because it would state how many of a particular type there would likely be on the geoscape throughout a month.
Even if it requires many runs to find confidence in those stats, it would be fun to see.
But I understand how there is no way to determine regions/ships ahead of time, as the craft may enter the atmosphere anywhere, I suppose (?).