Author Topic: [submod] XCom Files - Ratatat 0.3.1 (They ratted us out)  (Read 4238 times)

Offline AlicePaws

  • Colonel
  • ****
  • Posts: 146
    • View Profile
[submod] XCom Files - Ratatat 0.3.1 (They ratted us out)
« on: January 17, 2022, 09:21:23 pm »
For X-Com Files 2.2 (Earlier versions might work for now too!)

https://openxcom.mod.io/x-com-files-ratatat-01

This is NOT BALANCED, do NOT expect to play this and have any semblance of balance.

Giant rats have a chance to spawn with glocks.
X-Rats have access to all soldier transformations
X-Rats get stupidly high stat limits, as well as buffed starting stats
X-Rats have a free hand slot, I don't know how to free both hands without sacrificing the tracking, so don't go trying to use a minigun on them.
X-Rats also have all of the other inventory slots unlocked, go wild!

0.2 The Rat Dawn

 - Nerfed rat bite, the scaling was incredible and I was eating through UFO walls to get to sectoids rather than walking around...
 - Reigned back the initial stats
 - Lowered cost of Rat Farm as well as unlocking it from the start, now only requires 2 Giant Rats to build
 - Increased cost of rat training while reducing time it takes to complete
 - Rattified the Red Dawn (Now Rat Dawn)
 - Added Rat Launcher (Can shoot other things too)
 - Added Throwable Rat
 - Added The "Rat Man" advisor
0.3 They ratted us out!
  - Rats In Black introduced partially
  - Changed some strings
  - Changed Natasha Morozova's dossier to be more "appropiate"
  - Added Rat-To-Rat combat commendations
  - Added Rat Warfare item category
0.3.1
  - Critical fix for gas weapons
You still need to capture and train them to these levels however, in the future I want to add the following:
Rat themed transformations
Rat Cult (Rat Dawn)
Rat UFO's,
Reverse Syndicate Experiment Mission (It's a rat and like 10 scientists)
« Last Edit: January 27, 2022, 05:52:43 am by 8mono »

Offline Fomka

  • Colonel
  • ****
  • Posts: 133
    • View Profile
Re: [submod] XCom Files - Ratatat
« Reply #1 on: January 18, 2022, 03:09:16 pm »
 ;D
Will you change rat Glocks into Desert Eagles Berettas someday? Your rats will be like Killer Rats in Max Payne this way.
« Last Edit: January 18, 2022, 03:20:08 pm by Fomka »

Offline AlicePaws

  • Colonel
  • ****
  • Posts: 146
    • View Profile
Re: [submod] XCom Files - Ratatat
« Reply #2 on: January 18, 2022, 09:43:50 pm »
;D
Will you change rat Glocks into Desert Eagles Berettas someday? Your rats will be like Killer Rats in Max Payne this way.

How did I not think of those, I will probably add new rat units and other things but they can get berettas and deagles as a treat

Offline AlicePaws

  • Colonel
  • ****
  • Posts: 146
    • View Profile
Re: [submod] XCom Files - Ratatat 0.2 (Dawn of the Rats)
« Reply #3 on: January 19, 2022, 11:13:22 am »
I am having way more fun than I should, I want these to show up as the reinforcements so you're fighting the regular MIB then suddenly the Special Forces come in

Offline HinterDemGlas

  • Captain
  • ***
  • Posts: 56
    • View Profile
Re: [submod] XCom Files - Ratatat 0.2 (Dawn of the Rats)
« Reply #4 on: January 19, 2022, 02:34:03 pm »
Who would've thought the Madman's Diary was that literal  ;D

Offline AlicePaws

  • Colonel
  • ****
  • Posts: 146
    • View Profile
Re: [submod] XCom Files - Ratatat 0.2 (Dawn of the Rats)
« Reply #5 on: January 19, 2022, 10:30:20 pm »
Ratasha is done