I just noticed that weapons that had previously been leaving vapor trails are no longer doing so in
TFTD.
I'm sure this was working earlier, but I think I've updated
OXCE since then. Unfortunately I only just noticed the lack of vapor trails so I can't pin down when exactly it stopped working.
I'm running the linux version of
OXCE V7.1.4 (v2021-10-24)Here is some example code that isn't producing vapor:
items:
# [=] Debug Weapon for testing vapor trails [=]
- type: STR_DEBUG_TEST_WEAPON
size: 0.1
costSell: 20000
weight: 7
bigSprite: 1
floorSprite: 1
handSprite: 0
bulletSprite: 5
fireSound: 1
hitSound: 31
hitAnimation: 46
power: 1
damageType: 4
accuracyAuto: 28
accuracyAimed: 68
tuAuto: 1
tuAimed: 1
clipSize: -1
battleType: 1
invWidth: 1
invHeight: 3
vaporColor: 0
vaporDensity: 50 # At density 50 'something' should be visible
vaporProbability: 100 # 100% of the time a trail should be created.
Is this happening to anyone else or is it just on my end?
For convenience I've attached an example mod to this post:
Test Vapor Mod.zip