I'm trying to create an armor for a unit that loses health every turn.
So far I've tried both:
armors:
- type: DECAYING_HEALTH_ARMOR
recovery:
health:
flatHundred: -0.5
and
armors:
- type: DECAYING_HEALTH_ARMOR
recovery.health: -50
But the unit just wanders around and never loses any health.
What am I doing wrong?