I do know how soldiers stats can increase (Accuracy increases when hitting an enemy with a firearm etc.), but Im wondering what defines how much the stats increase every time an ability gets trained until it hits the max cap, and if you can change the amount of stats that increase with each successful training.
And another small thing I cant get my head on is how to enable a simple healthrecovery without the need of fixing a Fatal Wound.
An Idea I had for this would be a Mod that reworks Medkits, by making Pain not only restoring Morale, but also reducing Stun, Stim restoring Energy and Health and Heal fixing Fatal Wounds, but since I am a complete rookie in Modding I cant get a Proper Ruleset done for it, I cant even locate the type of Code that determines the mechanics for the Heal, Stim and Pain feature