had a mission end after 1 shot at bushes (aborted, didn't wanna chase zombies though a jungle with pistols).
yet that one guy who shot a bush got promoted.
read the wiki about experience/promotions, tbh i think thats not really appropriate.
basically i could make my guys throw stuff around for fun and shoot up the whole place (regardless of any enemies) and they get stat increases like mad?
is there a possibility to change it to something less exploitable / more useful?
not gonna exploit that, but damn its tempting... (would be very boring and cheaty to do)
my idea would be a small flat bonus for any mission survived, acc increase on enemy hit, and totally not sure about the others stats...
(sry if this sounds kinda complainy... just kinda creeped out this loophole exists)