Author Topic: New Terrains Contest - See inside for details  (Read 37729 times)

Offline Solarius Scorch

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Re: New Terrains Contest - See inside for details
« Reply #45 on: September 23, 2018, 07:01:23 pm »
Would you mind if i use it?

Of course not... But if you make any more blocks, I will ask you for them! :)

Offline hellrazor

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Re: New Terrains Contest - See inside for details
« Reply #46 on: September 23, 2018, 07:36:51 pm »
Of course not... But if you make any more blocks, I will ask you for them! :)

Maybe just finishing off the UBASe gardens tunred versions, so that is will soon be finished :)
You will get a package :)

Offline Hobbes

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Re: New Terrains Contest - See inside for details
« Reply #47 on: September 25, 2018, 03:11:34 am »
Needs more cows xD

Offline Solarius Scorch

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Re: New Terrains Contest - See inside for details
« Reply #48 on: September 25, 2018, 11:16:26 am »
Needs more cows xD

I am seriously planning to add a couple of farm animals as civilians, but it's a lot of work and not really a huge priority.

Offline 7Saturn

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Re: New Terrains Contest - See inside for details
« Reply #49 on: September 25, 2018, 12:00:15 pm »
Are they intended to be targets as well? I mean, with aliens intending to kill them, giving points, and the other way around, x-com getting points for their saving? Or will they just quite literally get in the way when running around randomly?

Offline Solarius Scorch

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Re: New Terrains Contest - See inside for details
« Reply #50 on: September 25, 2018, 12:12:50 pm »
Are they intended to be targets as well? I mean, with aliens intending to kill them, giving points, and the other way around, x-com getting points for their saving? Or will they just quite literally get in the way when running around randomly?

The aliens will target them (they have this thing for cows, and perhaps they don't even care if it's human or cow), but I will disable the morale effects on this units. (This will be possible in OXCE soon.)

Offline The Reaver of Darkness

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Re: New Terrains Contest - See inside for details
« Reply #51 on: September 28, 2018, 01:46:21 pm »
You could just make them a terrain tile. X-Com Apocalypse has androids in the factories that are just terrain tiles.

Offline efrenespartano

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Re: New Terrains Contest - See inside for details
« Reply #52 on: September 28, 2018, 09:44:04 pm »
OK, it took more than 2 years (and a cooperation with Dioxine - I love modding jams!), but the village terrain is done!

If you're interested in using it, please let me know. For now it's in the X-Com Files mod.

This terrain is absolutely beautiful. *w*

Could I use it in a mod that Alinare and I work on? We think it fit really good the 1914 theme of our project.  ;D

Offline Solarius Scorch

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Re: New Terrains Contest - See inside for details
« Reply #53 on: September 28, 2018, 09:50:14 pm »
Could I use it in a mod that Alinare and I work on?

Sure, the files are attached.
Tileset order:
BLANKS
VILROADS
VILBITS
VILBAN
VILFRNITURE

Offline efrenespartano

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Re: New Terrains Contest - See inside for details
« Reply #54 on: September 28, 2018, 09:55:20 pm »
Sure, the files are attached.


Thank you, Solarius Scorch!  ;D