I can't figure out how the order of grenade detonation works in TFTD when you throw multiple grenades in a single turn. In UFO it seems straightforward. The grenades go off in the order you throw them. This makes logical sense since grenades would have identical timers so the one you threw first would detonate first, the second would go off second and so on.
But in TFTD it seems inconsistent and random. I'm sure that it's not and that there is some pattern I can't detect, but they definitely don't go off based on the order you throw them. Anyone know how it works and if this is intentional or a bug?
It sounds trivial, but actually can be a little frustrating at times when you're trying to get a certain soldier a kill and then throw another grenade as backup, but the second soldier ends up getting the kill since his grenade goes off first. Or in the instance that just happened, had the grenades gone off in proper order, my man would have lived, but unfortunately they went off in reverse order and the last grenade I threw blew his cover so the earlier one which was closest to him killed him.
EDIT: I think they may go off based on position on the map rather than the order they are thrown, but I'm not 100% positive. And I don't know if this is how it should be or if it is an error.
EDIT 2: Apparently it doesn't go off in the order you throw them in UFO although I could swear it did.