Of all the games I have played, X-Com Alien Unknown (1994) is and always will be my favorite game, so I can never thank you or all the many people who helped make Open X-Com a reality, and those who contributed to this mod. Never can I say enough kind words for you all. Solarius Scorch, I must say, I truly love this mod you have crafted, it feels so much like the original game it was startling when I first began.
Let me know if you have any question, I will do my best to answer them.
*Results*
*Thoughts*
- First, I had almost 200 million in liquid cash laying around, each month I was being given almost 80 million – This is a problem for balance IMO. Money was never of any concern, not once I got gauss
cannons and workshops – they can crank money, and rail cannons are even better.
- I only ever destroyed Black Lotus, Red Dawn, and Dagon cults never got anywhere with the others.
- Access to light sources is super important, and I used Magnums for over two years because I needed to carry flashlights
- You should be able to higher soldiers after promotion III
- Make it harder to get to Cydonia, rail guns make it too easy
- The first month into the Invasion (1999) I encounter Ethereals and Mutons, is this intended?
- Juggernaut Armor is either too powerful, or the alien weapons are too weak, but I never lost a single agent in one such suit (18 + 2 tanks in Avenger)
A plasma rifle, for example, can do a maximum of 96 dmg against such armor (80*1.5) *.8 = 96
*Questions*
- Where was the flying suit? When I went to Cydonia, I had no research left
- What happened to Fusion weapons? I did the research, but nothing after that
*Bugs*
- Tormentor does not deposit two pilots in missions, only one (interceptor was shown on tacticalscape)
- When I got to the second half of the Cydonia mission, one of my dudes spawned inside of a dividing wall, could not move. It never stopped his movement, making me have to quit Open X-Com, and load
nearest save.
*Edit for proofing*