Hello.
UPDATE 2017-04-17 (a bit later)Use Final Mod Pack 1.9.7.UPDATE 2017-04-17The attached file now contains an update to allow it to be used with the
latest nightly (2017-04-13, or later).
Also, the file
commendations_FMP.rul is included. Replace the file in
FMP 1.9.6c with this one.
Once FMP is updated to the latest nightly, you won't need to replace this file. But until then, you will have to.
*************ORIGINAL POST*************Attached are my personal
Addons to
FMP 1.9.4a.
Once I'm done with my
Harder Interrogation Mod as well, I'll be sitting down in front of my computer to actually
PLAY a game of
OXC FMP 1.9.4a K's Addons. Will probably not happen before christmas, though. I'm too busy with non-OXC stuff, for some unfathomable reason.
I'm going to use these Addons, and the
RPG Classes mod, in my playthrough.
In the attachment are three mods:
K's FMP Addon (only use with FMP 1.9.4a)
DamageReliabilityMod (can be used in vanilla, I think)
ExplosionRangeMod (only use with FMP 1.9.4a)
I'm also going to use these:
Extra Explosions by Arthanor
Alternative Smoke by Meridian/Robin
FMP High Quality Sounds by Daedalus
SpoilerK's FMP Addon Changelog - updated:
K's FMP Addon
by Kjotleik
Use with Solarius Scorch's Final Mod Pack 1.9.7 and nightly 2017-04-13,
or later.
This Addon may, or may not, work with later FMP versions.
Changelog:
0.5
Commendations Mod:
Updated to latest nightly (2017-04-13, or later).
0.4
research:
New project: Pyro Proxy, dependent on Advanced Firearms and Proximity Grenade.
items:
Pyro Proxy: An incendiary proxy-pack. Graphics taken from X-Piratez' Firebomb.
0.3
items:
Can now buy: Machete, Dynamite, UZI, AK47, Snubnose Pistol, Pump Action,
Hunting Rifle, RPG and Light Pistol. And ammo, of course.
Changed the listOrders a bit.
0.2
Commendations Mod:
Made a lot of changes to the numbers (too many to count in the changelog-file).
In short: I've made it so a lot more actions are needed for getting higher-level decorations.
Why?
Well, since FMP makes the game take longer to complete...
The commendations may still not function properly, though.
I've no idea as to why some medals are awarded when they shouldn't be (according to the ruleset-file).
0.1
facilities:
HANGAR: Storage changed to 0 (from 25).
CORRIDOR: Buildtime halved from 12 to 6 days.
Buildcost changed to 100k (from 75k).
items:
damageType of HWP CANNON SHELLS changed back to the original 1 (from 3 in FMP).
hitAnimation for HWP CANNON SHELLS changed back (?) to 26 (from 0 in FMP).
I don't know if the latter is correct. I think it is, but I don't know it is.
Changed size (storage-space needed) for all guns/equipment-items to correspond to invHeight and invWidth.
Pistols:
aimRange=15
snapRange=9
autoRange=5 (for those pistols having auto-fire, that is)
dropoff=4
Shotguns:
aimRange=9
snapRange=5
dropoff=4
Clips:
Pistols, SMG's and Rifles - weight set to two (2).
Heavy weapons - weight set to four (4).
Exceptions:
Heavy Plasma still weight three (3).
Have NOT reduced weight of Heavy Weapon clips with higher weight than four (4).
Equipment:
Painkillers/Healing Sprays/Stimulants now have weight of two (2).
Motion Scanner has weight four (4).
Stimulants now have energyRecovery of twelve (12). It was ten (10).