Author Topic: Two-layer X-Com base (with surface facilities)  (Read 11868 times)

Offline Arthanor

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Re: Two-layer X-Com base (with surface facilities)
« Reply #15 on: May 06, 2015, 08:35:19 pm »
Maybe make emergency exists for some base facilities, especially living quarters (but probably not alien containment :P)

All buildings have fire exits, in the case of a fire, it would be stupid if you absolutely have to make it to the access lift or hangars.

Offline pilot00

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Re: Two-layer X-Com base (with surface facilities)
« Reply #16 on: May 06, 2015, 11:36:24 pm »
Two stages would be too tedious. The more concearning fact is not that it will take time, but ammo. If you have to play through two phases of it with the puny stats X-com soldiers usually end up it will not be practical to carry arround enough ammo, except if you have dedicated ammo mule agents. Which is ridiculous.
Except if its possible to allow durring the transition phase a requip based on the stores and looted equipment. Speaking of which as I remember from TFTD, unless you pilfered the items/corpses/stunned aliens to the exit grid manually, there were no recoveries from the first level.

Regarding the battleship above the base, while I understand the sentiment, I also understand why they actually didnt do something like that in the first place. After the ground force gets wiped out why would the ship remain on site?

I support the idea of a ground level with certain camouflaged (so to speak) structures but:

Given the fact that X-com agents are hunkered down inside the base and "All x-com personel and craft have evacutated the base as per standard proceedure" x-com agents should spawn underground only, and since the attack is the underground base itself the aliens shouldnt have (IMHO) a considerable presence on the ground. Except if you do it another way: Spawn them up and have them move through the access areas down, but I dont think that the engine can give aliens directives.
« Last Edit: May 06, 2015, 11:38:30 pm by pilot00 »

Offline Solarius Scorch

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Re: Two-layer X-Com base (with surface facilities)
« Reply #17 on: May 07, 2015, 12:27:09 pm »
Except if you do it another way: Spawn them up and have them move through the access areas down, but I dont think that the engine can give aliens directives.

I think it wouldn't be as bad given right movement priorities on nodes. If itr works well, it would be ideal.