would anyone be interested in a mod that increase damage absorption (frontArmor,..) by 5 every 3 months and increase damagereduction (damageModifier) by 10% every 3 months so after ~a year the aliens are very hard to kill in battlescape
i also could "fix" other things
less points for killing/capturing aliens later (makes it harder to keep a reliable positive point balance)
psistrength (to make psi attacks harder later)
health (less incoming damage and/or more shots until death/stunned )
TU (faster chrysalids, more reaction fire?)
firing,accuracy,throwing,reaction, ..
damage of terrorists increases cyberdisc, sectopod, celatid,...
i am not sure about numbers here just the general idea
only visible downside - during the switch between months you can have 2 lines of sectoid-soldier one with the old armor values one with the new
so should i do something like that?
possible changes starting from first appearance (so mutons/ethereals do not start with X month bonus) with every 3 month:
#armor increased -later better to shot them in the back even if you already have plasma
frontArmor: +6
sideArmor: +4
rearArmor: +2
underArmor: +2
#less incoming damage so with this number after 1 year the sectopods AP damage vulnerability is from 1.0 down to 0.65
damageModifier: damageModifier*0.9
#stat changes:
tu: +6
stamina: +8
health: +8
bravery: +3
reactions: +3
firing: +3
throwing: +3
strength: +3
psiStrength: +5
psiSkill: 0 #no change or all aliens can psi attack some day
melee: +3 #?
#for all terrorist - not strength-applied - fixed - weapons makes terrorists hit harder
power: +7
#score loss
score: -2
+ there should be a max number of these increases like 10? (=after 30 months no change) or the increase does not need to be linear every 3 month or even can differ between races
if somebody has a good storytelling-idea why that happens i am open to suggestions