Yep removing the hitSound and HitAnimation seems to have done the trick, will now happily swipe my way through hedges & fences galore. It has no sound for hitting or animation but hey it works crudely, any thoughts on this would be gratefully accepted. Attached is the updated version, perhaps some nice folks will try it out and see what they think. Did a test there and it made a hole in a hedge, fence, wooden buildings and was even able to bring sectopods down those with at least 3 hits from the rear, double that from the front. It also seems to effective against muton elites although several hits are needed to down an alien. That assumes you're able to get point blank with a sectopod or muton in the first place without being creamed. I reduced the power of the glove from its original value as strength is added and I wanted a weapon that would get more damaging as you got stronger without being op or be able to mash through outer ufo hulls. Credit goes to Civilian whose original mod I have tweaked to enable partial terrain destruction.