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Author Topic: pulsed energy projectiles  (Read 3104 times)

Offline crwydryny

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pulsed energy projectiles
« on: December 07, 2015, 04:46:44 pm »
for those who don't know pulsed energy projectiles (PEP) are a form of less lethal laser weapons... basically a short high energy pulse of laser ablates a tiny bit of skin/clothing creating a burst of plasma which stuns the target (bit like a wireless taser)

I did some experiments with adding this to open xcom as a line of laser research, but when I tested it instead of stunning the target like a stun rod, it created an explosion like a stun bomb (basically it turned into a small launcher with unlimited ammo) so what I'm wondering is, is there a way to create a ranged stun weapon without the blast radius as found with the small launcher?

Offline XOps

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Re: pulsed energy projectiles
« Reply #1 on: December 07, 2015, 05:35:31 pm »
Add the below line. It removes explosions. I found it out when experimenting on creating a portable stun pistol.

blastRadius: 0
Try this. Worked for me.

Offline crwydryny

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Re: pulsed energy projectiles
« Reply #2 on: December 08, 2015, 03:51:43 pm »
thanks I'll give that a shot when I get time to delve into modding again.