OpenXcom Forum

Modding => Work In Progress => Topic started by: crwydryny on December 07, 2015, 04:46:44 pm

Title: pulsed energy projectiles
Post by: crwydryny on December 07, 2015, 04:46:44 pm
for those who don't know pulsed energy projectiles (PEP) are a form of less lethal laser weapons... basically a short high energy pulse of laser ablates a tiny bit of skin/clothing creating a burst of plasma which stuns the target (bit like a wireless taser)

I did some experiments with adding this to open xcom as a line of laser research, but when I tested it instead of stunning the target like a stun rod, it created an explosion like a stun bomb (basically it turned into a small launcher with unlimited ammo) so what I'm wondering is, is there a way to create a ranged stun weapon without the blast radius as found with the small launcher?
Title: Re: pulsed energy projectiles
Post by: XOps on December 07, 2015, 05:35:31 pm
Add the below line. It removes explosions. I found it out when experimenting on creating a portable stun pistol.

blastRadius: 0
Try this. Worked for me.
Title: Re: pulsed energy projectiles
Post by: crwydryny on December 08, 2015, 03:51:43 pm
thanks I'll give that a shot when I get time to delve into modding again.